Good single player, bad multiplayer
posted by SethAtkins (DALLAS, TX) Jun 28, 2010
Member since Jun 2010
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The positives first. The storyline in single player is enjoyable, and not too difficult, even on hard difficulty. It is also not too long, which some see as a bad thing, for me I don't always want a game that will take 3 weeks to get through (playing every day)
The multiplayer (co-op) also has some fun modes and levels. If that is all there is to a game, then I'd rate it higher than I do. But the multiplayer servers are glitchy and people who like to complete all the trophies of a game will find the experience intolerably frustrating. Getting all the trophies actually wouldn't be that hard or time intensive if it weren't for the poor servers. If you are working through all the single player trophies and expecting the multiplayer trophies to be a reasonable task, you might rethink going after the trophies on this one, and settling for a level of completion far below 100%.
The problem is mainly a combination of the game not tracking your progress toward some of the multiplayer trophies, and the servers not saving the results of all the matches, the result of which is that you can have a checklist approach, and still not get the trophy you think you just earned...and have no idea what you need to do to finish it. The biggest culprit is "Gozer's Most Wanted" where you have to win in every match type on every map. You can print a checklist and satisfy every condition, and then.........no trophy. Why? Because it seems that some of the matches didn't count because the server didn't save the statistics. And since the game doesn't specifically tell you which ones are still missing, you have no way of knowing which to go back and do, other than to retry them all. But that is also no guarantee that it will all save correctly the second time. As a result, I reluctantly gave up one trophy short of completion. I wish I had known in advance, as I wouldn't have bothered with mutiplayer at all.
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