Ghost Trick, Not Cheap Trick
posted by IllogicalJ (BROOKLYN, NY) Jan 20, 2011
Member since May 2005
8
out of
9
gamers (89%) found this review helpful
A simplistic reminder of the old Sierra timing-based single-screen puzzle adventure series "Goblins," "Ghost Trick" is elevated on account of its colorful characters, entertaining story, and consistent world-building. Finding himself dead, Sissel must now interact with inanimate objects in an effort to save the lives of those around him -- and figure out exactly what happened to himself.
The cleverness and charm of the game is that Sissel is able to interact with recently deceased souls, traveling four minutes back in time with them in order to prevent their deaths and rewrite the "present." The result boils down to a lot of trial-and-error deaths in which you try to manipulate Rube Golberg[1] environments in the hopes of averting fate. Along the way, you'll also solve a mystery by traveling through phone lines from location to location, piecing together the overall puzzle whilst saving individual lives.
Each of the eighteen chapters has its own unique scenario, which keeps you on your toes, though the basic puzzle solving always comes back to the same key tools, some of which can be a bit frustrating (timing-wise). Thankfully, the game keeps tossing dialogue at you, keeping you entertained even when you choose poorly and have to rewind time yet again. It also takes itself pretty lightly: characters refer on the meta-level to other mystery novels ("the locked room" case) and start to take their own deaths lightly (being crushed by a giant chicken display).
Turns out that your enjoyment isn't just a trick: it's genuine. The only thing that would elevate this game would be a split-path system that required investigation beyond the individual death-trap scenarios. But hey, we'll leave that to the sequel, right?
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[1] Note: had to misspell Rube's last name because GameFly won't, for some reason, publish the correct spelling.
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