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When Just Dance came out, it was clear that there was a market for Wii games where players dance about (and possible look stupid in the process)
But when the third version came out, it reinvented the genre by tossing in mixed up dance moves and mixed up songs as well as awards and achievements.
This is not good news for other games trying to cash in on the genre, namely Get Up and Dance.
In this game you have more than two dozen songs from all sorts of eras and styles. But the game play is the same: you, and up to three other players, match the movements of the dancer(s) on screen to score points. I found nothing really wrong with the gameplay per se, and I had some fun with it.
But the problem is this game doesn’t have much going for it – the one thing it has is that you can use two Wiimotes (one in each hand) for a much more realistic experience than Just Dance games (which only require you to move you right hand about).
But if you use that option, you’re limiting the number of players down to three (or even two).
Outside of that, this game is just a rehash of the first two Just Dance games. The ten round championship mode felt like it was tossed in at the last moment, the mini games aren’t as fresh or original like in Just Dance 3, and there’s nothing to uncover or unlock in the game. This is one game not for the single player.
Get Up and Dance does the basics right, but it doesn’t measure up to the heightened expectations of the genre – especially after Just Dance 3 puts some new ideas in it. RENT IT.
This game is a weak attempt to match Just Dance but comes up short. The music is average at best. The dance moves are weak and the format the moves are presented in is not user friendly. I could not return fast enough.