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Busting bricks has been around for a long time – since the days of the Atari and the game Breakout. Most of those games has you playing as a paddle that directs the ball to destroy the blocks in the playing field.
In Gem Smashers, there’s a twist – you don’t have a paddle, you have some control over where the ball goes in the playing area. And that area is completely enclosed, so your ball is on the field at all times.
Your task is to destroy all blocks of a certain type and then get your ball to the exit. But those blocks are different colors, and to destroy them, you first have to hit an icon on the field to turn your ball to the color that matches the block.
Other blocks can be destroyed with any colored ball, and they uncover treasures for points or other colored blocks or the exit.
But your task is hindered by death blocks and a timer. If you hit the death blocks, your ball turns back to its base color (red), and you have to try again.
If the timer runs out, a floating death block goes on the field, and hitting it is just like hitting a death block.
There are eight levels, and eight boss fights in the game, but there’s a lack of story and presentation here. You go from one level to the next via a map that you traverse over. After a half dozen levels, I got bored with the game.
There’s multiplayer where up to two players compete to see who can smash the most colored blocks. But there’s nothing new or fresh on display here.
Gem Smashers is a good puzzle game, but the lacking storyline and presentation will try many players’ patience; I say it’s a near miss. SKIP IT