Like Cliffy B says on the first page of the manual take cover or die. This is how war shooters should feel, and though we've seen some others try in the past no one game ever really stood out. Until now! Enough with the Halo comparisons, that's too easy. The games are apples and oranges. You will not live to see another day in this game if you try to run and gun your way through, or strafe and jump like a goon on smack shooting wildly at your enemies. Forget everything you know about FPS's. this is war, pretty well simulated to the epic shoot out one should expect, and with that expectation you should understand that taking cover, and selecting your targets carefully while managing your squad to flank and whatnot is key to your survival here. Although brief in relative comparison the single player campaign may be, it is still amazing. But you can always find a friend on line to join you in a co-op online horde killing festival minus the corn dogs. You could also play split screen co-op if you like, but online is where it's at in Gears. However there is a seemingly stingy amount of levels to play, only 8. But still satisfying despite it's limitations and having only 3 variations, CTF, death match the standards. Perhaps they are going to build more arena's and options and charge us some Micro points for add ons later. I think we see that coming.. Gears delivers a never before seen level of detail and graphical design to force even the most jaded of gamers in to drooling at the amazing detail and stunning visuals. Gameplay is outright on par with the graphics, and just dead on perfect. I love the weapons, and carving up a horde thing with the chainsaw extension of the assault rifle is painfully hilarious. The sound is about the only weakness. Weak dialog, fairly canned roughneck commentary I could have written on a park bench in 1 hour, but passable anyway, and who cares when everything else blends in so perfectly? This is a very rare 10, and the new benchmark.