Hardcore Gears fans, turn away now. Gears of War has been one of my favorite series since the debut of the Xbox 360. This series was action packed, full of gritty humor, and played progressively great (especially GOW3). With Gears Judgment, so much of that was taken away to the point that it no longer felt like a Gears game. While a lot of the dialogue remained true to its predecessors, there are some major problems that really got under my skin as a Gears fan. First of all, the control scheme has been completely redone to match those of COD or Halo. Why would they do such a thing? If I wanted to play a game that felt like COD or Halo then I would just play COD or Halo. The control scheme for Gears was unique and felt natural. As a gamer who continues to play GOW 3 this long after its release, I had no need or desire for a new button configuration. Next, the campaign felt short and boring. You spend so much time trying to achieve stars through these side missions that the actual story itself becomes irrelevant. There was also very little depth in the new and returning characters and overall I felt unengaged. Not to mention, the online multiplayer has also been simplified to include game types found in other shooters and removed all game types that made Gears unique as well. Let's not forget that there are only 4 maps to play. Even though all the Gears had DLC maps, each of the previous games started with more than 4 maps. Overall, this game feels like it was 3 mighty big steps backwards into the mundane and unoriginal. If you want Gears of War at its absolute best, avoid this disappointment and go straight for GOW 3. Still the undisputed best of the series. But what would you expect to happen without the guidance of Cliff Bleszinski? Cliff, you are dearly missed.
They basically castrated the series..... everything that made it original and unique was removed in favor of "new features" that appear in every other shooter game out there. Bring back horde and blood drive, annex/KOTH and change the controls back and the rating would jump to an 8.
Gears of War: Judgment is a good game in its own right, but any loyal fan of the series is likely to be disappointed by its departure from the first 3 installments. The familiar (yet unimproved) graphics, enemies, weapons and third-person shooter Gears-style game-play in the roughly 7 to 10 hour campaign are mostly included. However, the epic large-scale boss battles, dramatic cut-scenes, and tactical firefights are noticeably absent, and without them, Gears of War: Judgment just doesn’t feel like a traditional Gears game. The formula for the entire duration of the campaign feels boring and monotonous: (i) fight through a few levels of grunts; (ii) defend a position against attacking enemy waves with the assistance of turrets and/or maybe even fight what passes for a “boss”; (iii) cut-scene; (iv) rinse and repeat. The repetition becomes obvious after investing just a couple of hours, and it comes across as rushed and unimpressive. The developers made some revisions to the controls and game-play (e.g., weapon swapping, throwing grenades, types of weapons you can carry, etc.), and while some of them contribute to what is undoubtedly a fast-paced game that provides moments of tense, challenging action, most fans will feel they are an unnecessary departure from what worked so well in the past. This is not to mention the inadequate multiplayer component of this game, which many fans have voiced frustration over. Similarly uninspiring is the lack of humorous narrative and climactic story development, which contributes to the feeling that reaching the end of the campaign is more of a chore than an adventure. Don’t get me wrong, I don’t want to be force-fed the same old games in new packages with expensive price tags, but change is only welcome when it benefits the experience. That isn’t the case with Gears of War: Judgment, but if you’re looking for a rental and a quick distraction, you may be mildly satisfied.