First of all the campaign was the best part of this game. I didn't find any real downside and i liked the addition of classified mission. The real downside to this game was the multiplayer, which taking out hoard mode was their first mistake. I thought overrun would be enjoyable but seeing as how you can't rebuild and put down defenses, things go from bad to worse pretty fast even with a good team, but playing online there isn't a good one to be found. As for competitive it was an even larger let down; only giving the player a primary and a useless snub pistol was unbelievable to me. This left me and everyone i played with taking the gnasher because I rarely found myself in a position when i was able to take someone out from long range without them just running at me and popping me in one shot with the shotty. I don't know what Epic was thinking when they made this game but they've basically ruined Gears, I hope they get their act together next game.
recently I have been playing gears of war judgement only to get more and more disappointed with the attempt to make gears a call of duty like shooter I used to think gears was way better then that apparently I was wrong. First off wither you play multiplayer or campaign you can only have two weapons and only choose one of them in multiplayer. secondly the cover system seems like a after thought that fails horribly. Finally there is the campaign it self which made me feel like gears is trying to become a B game and not an triple AAA the levels are either divided into five min increments or the levels are actually five mins with a stupid gears challenge thing that really kicks of arcade games as arcade games and not worth 60 bucks.
I draw a parallel f the Lord of The Rings releasing a blockbuster trilogy and then later coming out with more story in The Hobbit. I think this game is great for fans of the franchise and those of us that got connected to this story. I especially liked the embedded challenges in the campaign that added a refreshing element to a system I was extremely familiar with. My two issues with this game were 1) The unlockable Aftermath campaign should have come first and not locked. It felt out of order chronologically. I believe there was plenty of dialog that could have been a transition for Kilo squads story. 2) It was a lot of the same engagements and weapons from the previous chapters. Issue 1) is the greater in my opinion because issue 2) is somewhat expected in a 4 chapter of a franchise. But simple tweaks and details could have helped eliviate this issue i.e. experimental weapons the never finished testing/ production by E-day and things of that nature.
All in all I recommend this game to fans of the franchise.