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I don’t know if they intended to make the typo appear in the game, but the word is “fiesta” not “festa”. But either way, this game is like too many parties I’ve been to: too many people, not enough entertainment.
In GTI Club Supermini Festa, you compete in 5, yes only 5 tracks all around the world. Each stop (France, United Kingdom, United States, Italy, and Japan) has one track attached to it.
Each track has a various array of paths you can take, but when you play the game in the first of three levels, Beginner, you can only take one path. In Intermediate, you get one path, but that path changes with each lap.
It’s only in the third and last level, Advanced, where you can explore the tracks fully.
So what did they fill up with the rest of the disc with? Well, there are five mini games, but most of them I’ve seen them before: Collect coins, keep a present away from the other player(s), play hot potato with other players, play 1 on 1 or 2 on 2 soccer, and hit other players with tomatoes
And some of these mini games (the tomato throwing and coin collecting) don’t run smoothly. The car jerked left and right, making the task of hitting an opponent or getting a coin very frustrating.
The rest of the disc is filled with 16 cars (which you collect as you play the game). Each car has dozens of collectable parts (which you also collect as you play the game). But these parts do nothing to enhance the car’s performance. It’s all aesthetics - and with the Wii’s graphic engine, I’d rather toss the parts to get more tracks.
Yes, you can play most games multiplayer, but with only those 5 tracks, players will get bored very quickly.
GTI Supermini Fiesta needs more tracks, less accessories. SKIP IT.