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Full Spectrum Warrior: Ten Hammers

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Also on:PS2
GF Rating
6.2

227 ratings

Critic & User Reviews

GF Rating
7

Good

THQ does it again

posted by drakiel (SAN DIEGO, CA) Apr 19, 2006

Member since Feb 2006

7 out of 7 gamers (100%) found this review helpful

I was a big fan of FSW 1, and it seems as if THQ took all the aspects that were missing out of FSW1 and added the features their fans asked for into Ten Hammers. The enemy AI is a lot smarter, sniping enemies behind cover is now an option, and the maps are designed much better, so as to give you multiple routes to your objective instead of the cattle-chute style that FSW1 provided.

The one thing that I found lacking in this game was the online co-op play. I absolutely loved the online co-op play that FSW1 provided, and it seems like THQ scrapped that idea and tried to take aim at Rainbow 6 Style online squad-based competitive play with Ten Hammers...

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GF Rating
7

Good

Glitch

posted by OopsIOwned (WOODLAND, WA) Apr 20, 2006

Member since Nov 2005

6 out of 6 gamers (100%) found this review helpful

This game was awesome, the best strategy shooter ever. Until the level with the bridge. That’s where there was a glitch in the game, or maybe just the copy I had. I could do part of the level, but when I came time to get across the bridge it wouldn't let me get to the next objective. I could run wherever but not finish the level. Let me know if anyone else experienced it.

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GF Rating
7

Good

FSW-TH: Good But Frustrating

posted by GameGeezer (SAN JOSE, CA) Jul 7, 2006

Member since Dec 2003

2 out of 2 gamers (100%) found this review helpful

Overall, this version of the game is an improvement to the original where the levels are larger and the tactical elements make the game more interesting and a lot more difficult.

One of the things that made the first Full Spectrum Warrior great was the new way of controlling the characters in the game, where you were just commanding and not using them as a first person shooter. Ten Hammers tries to bridge the gap here and give you a precision aiming mode where you get to go into first person and actually fire on the enemy. The idea is nice but the execution is a bit lacking. In most cases, this mode is more of a same thing as before where you are just commanding the character to fire.

As well as the addition of online play, the other cool feature this time was the ability to split up your teams in 2 x 2 formation to allow for more real strategic play. Essentially, you could have 4 teams of 2 soldiers covering the entire map. It becomes a task to manage all those separate teams, but makes for a more intense experience.

On the needs improvement side, the AI was inconsistent. In many cases, the enemy seemed to be a better shot than your guys. This lead to frustration and repetitive need to either try to bring your wounded to a medic or restarting the level.

It's a good game and worth the rental.

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