You want creepy? I'll give you creepy.
posted by JCDenton (FREEDOM, NH) Jul 8, 2010
Member since Mar 2006
6
out of
7
gamers (86%) found this review helpful
Fragile Dreams: Farewell Ruins of the Moon, besides being a very wordy title, is a very odd experience.
Oh sure, things start out well enough: your avatar is all alone in the world, staring out of his observatory, wondering what lies beyond. You get a very unsettling sense that you're alone in the world. And then, you see a silver-haired girl who can sing (kind of) and runs away the second she sees you. Your response, of course, is to pursue her into a dark, abandoned subway station.
From here, things get really creepy. This is more survival horror than an RPG, with enemies who can only be seen with a flashlight, weapons that break easily, dark hallways, ominous music and limited inventory space. Because of the anime-inspired look and the age of the characters, you might assume this was made for kids, but the snarling attack dogs, hands reaching out from windows and disembodied legs giggling "you can't catch me" in a little girl's voice suggest otherwise.
You are helped on this journey by a very confused personal assistant computer thing who seems unsure if it's seen this mystery girl or if it knows what you should be doing. And yes, this is your advisor.
But let's talk about gameplay. You wander down halls, running into enemies that must be thwacked with a handy weapon. Aiming said weapons is a lost cause, because the controls are so rigid. And you can apparently only swing a sword from a stationary position.
Not much about this game works. Accept for some of the presentation elements and the originality of the concept, there's really nothing here for the average gamer. I had hoped the game would focus on simply surviving in a desolate world, but they had to throw in wacky computers, a merchant wearing a giant chicken head and tortured souls into the mix. Oh well...
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