posted by zackery89 (DIAMONDHEAD, MS) Nov 12, 2007
Member since Sep 2007
Gilded is the only word I can think of to describe this game. At the outset of Folklore, I was ensnared by the Pokemon-esque capture aspect. After a few levels I realized the lack of luster in the mid-dungeon investigative sections. Actions such as opening doors or sleeping are almost never animated and are plagued by all too frequent loading times. And as time went by, I became bored with the main draw of Folklore, the capturing of Folk. Each level's new bestiary boasts creatures with essentially the same functions as the ones before. This is Folklore's biggest setback. It's definitely, however, worth at least a playthrough.
On top of everything the Sixaxis features on this game are as a great as they were shown in videos. It adds an innovating touch to the gameplay. You do things like shake the controlling to weaken your opponents' essence; Turn it left and right to slam your enemies in the same direction. The only thing that bored me a little was that too much of the game was concentrated on video. The art direction was very cool, dark fantasy-like. But they could've made the videos interactive so the players could feel something. I just felt that they relied too much on the story to lure players in. The gameplay is much better.
The story and plot of the game really draws you into it and the characters throughout the game are sweet. The only thing that really suck about this game is you have to play it as Ellen before you can beat as Keats. I started off on Keats profile/story line or whatever and I get to the very last stage and find out I can't continue his part till I finish Ellens part. So I never even got to see the conclusion to the awesome storyline... boo!