posted by BrickSide (BOWLING GREEN, OH) Nov 16, 2007
Member since May 2007
There's a reason why the Sony consoles have been the king of RPG's for 10 years now, and Folklore only adds to that tradition. I can't say much about the story without giving it away, but I will say that you basically get to meet the dead. But you do get to play as two characters: Ellen and Keats. Word of warning however, you MUST play the game as both characters. It's not an option but a requirement.
With that being said, i'll quickly say that the game looks great (though doesn't exactly push the PS3 hardware) and sounds amazing. In an odd choice, they limited the voice acting and instead adopted a comic-book style of narrative for most of the game. It works and is something different, but voice acting still would have been better since what little of it there is was done exceptionally well.
Controls for the game are fairly good as well. You have to play some parts of the game with fixed camera angles, but when in battle you can move it around. The Sixaxis is also used to capture the different creatures, called folks, and that works very well. Navigating the menus is also a breeze, and there's a button dedicated soley to selecting what folk you want, which is also easy to do. The characters themselves control just fine, too.
You get two characters and both are actually quite different, which is good and bad. Keats is the easier one to use, but his side of the game is more difficult. His attacks aren't delayed and he is able to recover his magic fully in a few seconds. He also has a powered-up state as well. Ellen is the total opposite. Her quest would be a breeze with Keats, but she is slower to evade, lacks the power-up state, takes longer to get her magic back and there's usually delays with her attacks. While Keats uses the folks as an extension of himself, Ellen summons to whole thing which puts her out of harms way, but also makes it more difficult to attack repeatedly.
If you like action/rpg's, then give this one a try.
Don't get me wrong: this is a good game. The story is pretty fluid, needing to use the monsters weaknesses and strengths to get by was really well done, i just thought that the most irritating aspect of this game was what was supposed to be one of it's main selling points: playing the two different storyline's. What could have been a nice shift in game play was actually for me a very monotonous and irritating experience. The stories between the two players didn't really differentiate until Chapter 4 when you had to choose between the Folklore or the Swamp of Oblivion, and then you were stuck with the decision you made, believe me. Okay, well two things really; wrestling with the spirits (id) of your dispatched enemy made for some Ghostbuster-like fun, great use of the SixAxis but perhaps more irritating than Lair. I literally spent two minutes wrestling just trying to suck one of them up - !#%$!! Don't get me wrong, this a bad game does not make however, I just had maybe too high of an expectation which caused me to be let down too easily. Try it out for yourself, I gave it an 8.0, it truly is a good game. If even just to check out the different monsters abilities which really makes playing Folklore worthwhile.
posted by zackery89 (DIAMONDHEAD, MS) Nov 12, 2007
Member since Sep 2007
Gilded is the only word I can think of to describe this game. At the outset of Folklore, I was ensnared by the Pokemon-esque capture aspect. After a few levels I realized the lack of luster in the mid-dungeon investigative sections. Actions such as opening doors or sleeping are almost never animated and are plagued by all too frequent loading times. And as time went by, I became bored with the main draw of Folklore, the capturing of Folk. Each level's new bestiary boasts creatures with essentially the same functions as the ones before. This is Folklore's biggest setback. It's definitely, however, worth at least a playthrough.