Before this game was released, it was hyped up in smaller gaming communities as a callback to oldschool 3D platformer from the 90s. Unfortunately, this means it plays much like you would expect a 90s platformer would on a current-gen console. Controls are clunky and unresponsive, combat might as well not exist since you can hardly hit your opponents, and the goals/puzzles of each location are unclear and uninspired. If you want to feel nostalgia for 90s platformers, do yourself a favor and play Spyro or something. This game is nothing more than a disappointment and an embarrassment.
On one hand, the gameplay was too easy, since as soon as a puzzle was introduced, there were about 50 little people to tell you exactly what to do. On the other hand, the controls were difficult and not enough explanation was given for them.
I loved the idea when I read about this game, but it was mostly an exercise in aggravation when we actually loaded it up. The controls were difficult to work--to the point that I couldn't walk in a straight line. The camera angle veered wildly and unpredictably and did not respond to the camera controls on the remote. I was particularly frustrated with the way the help files (in the form of excessively juvenile talking snails) played every time I re-entered a room...and the poor control over my character meant that I kept re-entering the room where I'd have to scroll through all the 'help' dialog again and again.
The flipping mechanic is pretty cool and it's well implemented. It's intuitive and you really can rotate through all three axes. I'd love to see it implemented in a game with a less juvenile look-and-feel and with some of the other issues I described above cleared up.
It took less than an hour for my two sons and me to give up on this game and go do something else. Anything else.