posted by DarkLarva (SOUTHINGTON, CT) Nov 28, 2007
Member since Nov 2007
A decent strategy RPG. The difficulty is quite high right from the very begining, forcing you to learn to plan things out immensely before each move. The plot is also a bit basic at first, but picks up and becomes more interesting as the game progresses (and the "evil" guys become much less generic!) as the game progresses more.
The graphics are decent, but nothing too fancy. The sound and music was done nicely, fitting well with the game. Controls were also simple, perhaps too simple; considering the Wii remote has so many possible uses, whould it have been difficult to program some functionality into the game?
The game did allow for some custimaztion, though not much. You can make weapons (and customize them quite nicely!), assign skills (which you can obtain from battles), and after each battle you get bonus experience which you can use on characters out of battle! This makes it possible to level up characters that didn't participate in the battle, or make your favorite characters unstoppable.
A couple final things: If any character dies, you will permenantly lose them, so becareful! This sounds bad at first but it's what makes the game so difficult and fun. It forces you to plan carefully when making a move, it also makes it t hat much more awesome when it works! The game is linear in plot, there isn't much room to deviate from the main story (generally not a big deal) AND there are no random battles (a big deal to me, I like to level up my characters).
Having played the FE games on the GBA and Gamecube, this game is a major disappointment. The graphics in this game are unchanged from the Gamecube, and the graphics engine was already showing its age on the GC. The difficulty of this game has really been ramped up compared to previous FE games; expect to die and die often. The addition of a reloadable save during battle is new to the series, but poorly thought out. I get the feeling that the game designers put this in, and then decided "hmm the game will be too easy, better make it alot harder!". How much harder? The main character you control and most of your group of 5 with the exception of one character can be one shotted for the first several levels. The ramped up difficulty level also means many players will be forced to repeatedly reload if they get poor level up bonuses, as not receiving critical stat increases early will make it even harder to survive.
The storyline is also marginal. If your going to go cheap on the graphics in a RPG, then you better make it up for an involving story. No such luck. The story is painfully predictable with plot twists visible several scenes away. Must every single RPG game have a (fill in the blank with your choice of desert, forest, mountain, etc) of death as a location?
This game feels like a hasty retread that does nothing to improve upon an enjoyable series. Makes me wonder if Koei didn't develop this FE game ala the Dynasty Warriors series with their lack of originality and minimal updates. I'll be shipping this turkey back when Super Mario Galaxy comes in the mail.