I loved Shining Force on Sega Genesis. So much so, that even though I owned the Genesis Collection on PS2, I bought the Sonic Genesis Collection on 360, just to play those games (although there were some other sweet additions). I haven't really pkayed a Fire Emblem game before this, so I was pleasantly surprised to play a slightly more modern Shining Force.
From the map layouts, to character movement, right down to attack strategy, this game plays almost identical to the aforementioned Shining Force. This isn't a bad thing. The game looks pretty good, offers a bit more strategy, by incorporating bonuses for grouping characters and focusses a lot more on story and characters than the Shining did back in the day. There really isn't much to say against this. The only thing I'd change, is adding an attack bonus for surrounding an enemy. It seems odd that I'm stronger standing next to a teammate, but if we're flanking our enemy on all sides, there's not an attack advantage to that.
While some choose to rate this game a bit higher, I feel an 8 is appropriate, since the only real new addition to thos series that doesn't exist in most games of this type, is the option of having fallen characters stay dead. It certainly causes you to play more carefully and really strikes the impact of a mistake homem it does however, cause some chrap frustration, when a character with full health, leveled well, is killed in one hit by a lucky blow from your opponent. Since this is optional though, that frustration can be avoided if you choose to.
All-in-all, I highly recommend this game to any 3ds owner and really any turn-based strategy fan. It doesn't revolutionize the genre, but it's a great, solid experience on a system that doesn't have much in these types of games.
If you have been disappointed with some of the rpgs lately like I have, then this game is a breath of fresh air. Love everything about it, strategy, tactics, story, emotion, good and evil, sacrifice, etc. I would have rated it a 10, but I like open real time combat and this is very much more "His turn your turn" based combat.