gamers (76%) found this review helpful
First off, I did beat the game, put in a total of 80+ hours and even 5-starred about 1/3 of the missions before I just quit. The constant grinding got to me, and worse, it felt like constant grinding.
Okay, the first thing Square Enix did wrong with this game is commit one of the ultimate sins in storytelling. Very rarely can you toss a reader/gamer into a story mid-story and in mid-action and NOT lose interest. Check out any book on how-to-write or storytelling, and you'll see this listed as one of the worst mistakes a storyteller can make. It's often a fatal flaw. Not saying it can't be done, just that it's rarely done well, and SE doesn't do it well.
I didn't have so much a complaint about the paradigms or even the linear parts of the story, tho I must admit, one of the things I love best about jrpgs and rpgs in general is being able to explore outside the main storyline. Honestly tho, the paradigms to me, if you set them up right, felt a lot like turn-based to me, you still basically were deciding what each and every character did.
The one thing I think really ruined the combat system is how unforgiving it was to anyone that didn't toe the time limit. I tend to be methodical and slow in fighting, I get the job done, but I'm not fast about getting it done. More than once I had doom cast on me during a boss fight as a result. As a result, I grew frustrated because in the end, it wasn't tactics that ruled the day, but speed that became the utmost important. It was during the missions later that I realized, your tactics aren't graded at all, just your speed. The faster you kill something, the more likely you are to 5-star, period.
Still, I enjoyed the game, but I wish the developers had concentrated more on gameplay rather than CGI. As a graphic artist, I love CGI, but I don't play video games for CGI, I play them for good gameplay and characters I care about. And maybe that's why jrpgs are slowly dying, not for lack of fans, but lack of good storytelling.
gamers (77%) found this review helpful
It's simple really - Visuals are top notch and by far the standard now
- Voice overs are good but what they say is stupid
- Characters are whiny babies
- Game play is horrific, No open world, no open movement during battles, all you need to know is how to push X.
- The whole game is linear, even when leveling up characters.
gamers (66%) found this review helpful
Final Fantasy in high definition is amazing, first and foremost.
Games Design: It's rather well done; the highlights are the great atmospheres. They did a fantastic gob on designing the environments, but FF13 does hit some big issues in game design. That being the games linearity, I know.. We heard about this subject to death, but it’s not game breakingly bad either. You do lose a sense of replayability because you are “forced” to go on with the story, while you might have grown up doing some side-exploration like in Final Fantasy 10 (which is my favorite). FF13 is great as what it is, but a little lacking for hardcore fans, but more than fine for the majority (casual gamers).
Voice acting: Good for the most part. Only real complaint about this is that well, you feel like some of the dialog is very corny and seems a tad unrealistic (melodramatic). But that’s to be expected from a JRPG! They do an excellent job at telling you a story.
Location(s): The game takes place on Cocoon, which is threatened by Pulse’ invasion. Pulse is a land over Cocoon, filled with giant monsters. Pulse is also where your exploration will finally happen later on the game, and it’s very large.
Battle(s): The battles are well thought out, and enjoyable. You fight as one person in your party, but you also sub-manage the others in their jobs. Let it be healing or full on attack! Using the summons is awesome, though very little variety. One thing you should know, this game is hard. Some bosses are super tough!
Leveling: There is one huge flaw for big FF fans, who train for hours on end like myself. You will reach a cap, and the game bottlenecks you for a long time. For the majority it's hard to reach these caps. The traditional leveling system is gone, what you have is a spin to FF10’s (sphere grid). You can choose what path you want to take, while not so much in the beginning as it tries to introduce you to the system.
RATING: 9.1 (Story is a little flat; Combat and visuals are amazing)