posted by DrGonzo562 (LOS ANGELES, CA) May 6, 2010
Member since May 2010
I must admit, I did not finish this game. That’s not to say that this game is bad but after 35 hours I realized I was forcing my self to play just so I could finish it.
First, the good, this game looks amazing. The in game as well as pre-rendered cinematics are breathtaking but let’s be honest, we all expected that. I also found the sound to be very immersive and the score very well composed. The battle system is a blast and the game does a good job of slowly teaching you the intricacies of what becomes a deep and engaging system.
Now the not so good, I felt the story was pretty hard to follow. Granted this is kind of the intention and nature of how the story is told. Timeline wise you kind of start out the game at the halfway point of the story and get snippets of the back-story as you further progress through the game. It was interesting but also hard to follow with all the lingo attached to this game world. To square’s credit they do log all story arcs that con be accessed at any time if you want to flesh out or brush up on what’s going on. I also didn’t really find any of the character to be particularly engaging or relatable. I didn’t flat out hate any of them like so many others but I didn’t feel attached to any either.
In the end I would say if you have an interest in this game you should at least check it out as I'm sure some people will love it. I myself like it but not enough to play for another 20 hours.
Pretty much every bad idea anyone ever had for an RPG is in this game. Enemies with 750 thousand hitpoints? Check. Uninvolving, boring battle system? Check. Weak story? Check. I grant you that the graphics are nice, but I need more than pretty pictures to look at for a 40 hour game. There's little to do here other than mash the X button. A lot of your success is wrapped up in where your characters decide to stand. You aren't allowed to just kill off an enemy, you have to wail on it for an hour to "stagger" it before you can do any real damage. In practice, it feels like every single monster has a shield you must destroy and it gives the whole game a feeling of drudgery. Even normal enemies have as much as 3/4 of a million hit points. (though since they appear in packs that's 1.5 million hit points for you to slog through, easy.)
Positioning is important. However, you can't control it. Sometimes characters will stand inside an area of effect attack zone, sometimes they won't. It's pure luck.
Summoned monsters are basically tranformers now. They probably exist to sell toys and plastic models. I've never seen Odin and Bahamut look so ugly. BURN.
This is unquestionably the worst Final Fantasy game ever made, and I include Dirge of Cerberus in that statement. Don't waste your time or money on this game.
Final Fantasy has always been hailed for it's exceedingly Epic and Emotional storylines and this, the thirteenth does live up to. The 13th installment of FF also keeps it's highly revered cutscenes and fully developed characters. The only flaw I see in FFXIII is it's inability to take full advantage of the possibilities. It hardly changes the combat system, only adding in the Paradigm shift which, in my opinion, an annoyance because it limits the possibilities of each character; sure it makes required a certain skill to foretell when to switch Paradigms but I honestly liked the all-in-one roles the characters of the other FF installments simply because it allowed more room for strategy. The most annoying thing about this game though is the length and repetition of tasks. I wont give away any storyline but the game basically consists of fight your way through mobs of enemies to reach a boss, or, in other cases, fight your way out. I believe there are 2 times when you are doing something besides running around or battling and that is when certain characters obtain the ability to control large vehicles or mounts and you tromp around...honestly in no satisfying way whatsoever. So, In a nutshell: -Captivating storyline and Character Development -Great Graphics and animation -Exceptional Strategic battles with room for improvement -A lot of Repetition in Gameplay with only unique fights and tasks being bosses or a few random outbursts of originality -An Overwhelming amount of buildup before unpredictable storyline and task set ensues
All in all, worth buying if you are a fan of the FF series just for the sake of saying you have played all the games but it is not the FF game that will get you hooked on FF. My best advice? Go buy a book instead, you'll save about $45 or just rent the game and send it back once you agree with me, thats one of the perks of GameFly right?