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9
Excellent
One of the best
posted by Arshus1 (INDIANAPOLIS, IN) Apr 7, 2010
Member since Apr 2010
3 out of 3 gamers (100%) found this review helpful
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10
Perfect
One of the greatist final fantasy's ever o.o
posted by hi14522 (GREENFIELD, NH) Mar 29, 2010
Member since Jun 2009
2 out of 2 gamers (100%) found this review helpful
This game is very new from any old final fantasy. First the fighting it's live fighting and you need sometime to get used to it but it's a great way they did it. Warning some puzzles will drive you crazy sometimes but it's fun. Also the bosses are hard in a nice way but sometimes they pull off a big move so watch your hp when fighting.
This game is great but a very long game it's about 50+ hours and i still haven't beat it yet but it's still fun.
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9
Excellent
Prepare for change, prepare for greatness
posted by Takerkain (FAIRFIELD, ME) Nov 1, 2006
Member since Jun 2006
117 out of 139 gamers (84%) found this review helpful
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8
Very Good
overall a great play!
posted by Vyndrais (WEST COVINA, CA) Mar 20, 2010
Member since Mar 2010
1 out of 1 gamers (100%) found this review helpful
ffxii was a good game overall. as any game it takes a few hours for the story and the game mechanics to sink in but once you get past that it's actually very good.
the game makes you level/gil grind a little bit, which i'm not really a fan of - although sometimes i can see the necessity. as for ff games, it was very different (gameplay) but has some amazing cut scenes (as always); but it really reminded me of ff11 (game mechanics).
the side quests were a nice way to help with grinding, at least 2-3 times (outside of questing) i found myself running through areas grinding levels, points and loot (for gil). i was almost always undergeared/underspelled but making sure i was the same level as the boss really helped with that.
aesthetics: story & graphics 4/5
the story and the characters grow on you and really make it a good playing experience. i don't think i really noticed any plot fails.
i'm not really sure if it was just me/my tv/? but i had a little bit of an issue with the graphics - overall everything looked great, but sometimes the faces looked a little weird. it's hard to explain, but it caught my attention a lot.
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10
Perfect
YES!
posted by havochaos (BOONE, NC) Mar 19, 2010
Member since Jan 2010
1 out of 1 gamers (100%) found this review helpful
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9
Excellent
Perfection? almost...
posted by Paladin5 (OSHKOSH, WI) Nov 4, 2006
Member since Aug 2006
28 out of 38 gamers (74%) found this review helpful
I must say, it was all for naught. This game is remarkable. Almost every aspect of this game works to perfection. After playing the new battle system for a couple hours... you'll fall in love. It flows so much better than any battle system prior to this one. BIG IMPROVEMENT!
The graphics on this game are outstanding. The in game graphics are probably the best on the PS2. And the CG graphics are knocking on the door on the next gen counsels. Ever texture and monster design and level is bright vibrant and colorful. You''l find your self playing it over and over again just to look at the designs throughout the game. Simply Amazing.
Get ready for a very in depth story and great character chemistry. You will be away from the outside world for awhile :)
Now on to the controversial aspects. First the new gambit system. It works REALLY well. You can pretty much control everyone of your party member to do what you want them to do. ANYTHING you want done you can set them to do. It gets more and more in depth as the game progresses and turns into an absolute strategic experience.
Now the new license board. This is where the game gets tricky. you can view this part of the game two ways. You can either not like it because there really is no direction. OR you CAN like it because there is no direction. I am in between on this one. A little bit more direction would be nice. However, it is nice to be able to set each one of you party member to do absolutely any job or class or skill you want them to do. There are new "quickening" on the board which also work as an absolute damage vortex.
This game is knocking on the door of the greatest game of all time. GET IT!! RENT IT!!! anything. you will be hooked for a long time to come. :)
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7
Good
Low depth, low involvment
posted by citizenk (MILWAUKEE, WI) Dec 11, 2006
Member since Nov 2006
13 out of 19 gamers (68%) found this review helpful
low depth. the licencing system makes having a balanced party obsolete. In a tough battle and your healer is out of MP? well just hop to the menu, now Bache can use Curaga, too! If you buy the 2X licence point accessories for your entire party, you'll have more than enough licence points to make everyone good at everything. FYI: the licence points will be doubled for people not in your party as well.
low involvment. As a programmer, simple logic statements (or Gabmits as FFXII calls them) are nothing new to me. gambits are nice for some things, such as curing status ailments. However, just set up a series of up to 12 gambits and watch the game play itself. By the end, you're pretty much just walking into enemies, then watching the resulting battle, no human intervention required.
bottom line. moderatly entertaining story, great graphics, and an initially fun battle system. oh yes, this game also comes with the status quo main character that you can't stand, and want to throw through a brick wall. I'd like to see FFXIII be more challenging, have replay value, and have the main character be old enough to rent a car.
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10
Perfect
Final Fantasy at it's best ever
posted by sambuca (MISSOURI CITY, TX) Nov 1, 2006
Member since Mar 2005
15 out of 22 gamers (68%) found this review helpful
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10
Perfect
The Real Laydown
posted by MrCrypt (FARMINGVILLE, NY) Oct 31, 2006
Member since Nov 2005
9 out of 14 gamers (64%) found this review helpful
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5
Fair
Not great but not bad.
posted by DarkScion1 (MANORVILLE, NY) Dec 30, 2006
Member since May 2006
14 out of 23 gamers (61%) found this review helpful
Here's what I didn't like. FF12 is too repetitive. Though the new battle system is a breath of fresh air, all you will be doing in this game is fighting non-stop. You can also ride a chocobo and that's about it. In previous installments, like FF7 there were the chocobo races and the motorcycle chase sequence to change up the gameplay. In FF10 there was the blitzball games. FF12 has non of that.
FF12 has this new thing called the Lisence Board. You can't equip a new weapon right away. You have to build up enough lisence points, and then buy the lisense on the board. Sometimes it became a real chore to build up points just to use a slightly better weapon.
The story is subpar. FF12 starts out with this huge LOTR-esque battle and the first 1/2 of the game is really engaging. By halfway through the game, the story becomes convoluted and just boring. Most of the cinematics in the game are just characters droning on and on.
The characters in FF12 are either very well developed or cliche cardboard cutouts. The main villain, Vayne, is the typical power hungry bad guy who wants to be a god. Some of the main characters have interesting backstories, but the main character Vaan is completely forgettable. He just has this been there done that feel to him, like we've played this main character countless times.
I've played far worse games. FF12 had a lot of good ideas, but the boring second half, weak characters, and repetitive gameplay make this far from good.
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10
Perfect
Worth the wait!
posted by Jacsam (HEWLETT, NY) Nov 6, 2006
Member since Oct 2006
2 out of 3 gamers (67%) found this review helpful
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5
Fair
If you aren't into MMO styled games...
posted by Vignirsson (SANTA CRUZ, CA) Nov 4, 2006
Member since Nov 2005
33 out of 58 gamers (57%) found this review helpful
Honestly, if you like this kind of game (a free form romp through a world where you have side quests involving hunting creatures for guilds and the like), I am not going to stop you from playing it, nor would I want you to miss out on a chance to enjoy it. However, if you are like me (used to being able to access menus and use items as I want, being able to use items, weapons and armor that are dropped by monsters or sold in shops without having to worry if I have the license to do so), then this might just get you to concentrate your energy on something else.
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10
Perfect
Final Fantasy 12: RPG at its finest.
posted by Twilight43 (PITTSBURGH, PA) Nov 28, 2007
Member since Sep 2007
3 out of 5 gamers (60%) found this review helpful
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4
Weak
FFXII A Breakthrough For The Series?
posted by Millennial (MADERA, CA) Nov 16, 2006
Member since Jun 2006
8 out of 15 gamers (53%) found this review helpful
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3
Bad
A weak entry in the Final Fantasy series
posted by Kunimitsu (LAS VEGAS, NV) Dec 19, 2006
Member since Jan 2005
6 out of 12 gamers (50%) found this review helpful
Vaan - Luke Skywalker
Penelo - Padme
Princess Ashe - Princess Leia
Balthier - Han Solo
Fran - Chewbacca (or Jabba the Hutt's Twi'lek dancer, Oola)
Bahamut, Nethicite - Death Star
Nabudis - Alderaan
Empire - Galactic Empire
Senate - Imperial Senate
Resistance - Rebel Alliance
Vayne - Emperor Palpatine
Gabranth - Darth Vader
Basch - Obi Wan Kenobi
Larsa - Lando Calrissian
Mist - The Force
Too much politics and bureaucracy it's like watching C-SPAN. This is not in the spirit of Final Fantasy. If I wanted to play Star Wars I'd play Knights of the Old Republic. Bad voice acting with British accents and speaking in Shakespearean Iambic Pentameter. Vaan and Penelo shouldn't be main characters they are in the background most of the time, have little dialog and contribute nothing to the story. This game could have been so much more.
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5
Fair
Undeserving of the Praise
posted by RaftRider (ORANGE PARK, FL) Jul 7, 2007
Member since Jun 2007
4 out of 8 gamers (50%) found this review helpful
In the first few hours of game play, you feel as if a very epic event is going to occur...but that soon fizzles out. When you expect the story to pick up, you're sent off on a what feels like a fetch quest that isn't relevant plot, or the next storyline point which doesn't add much at all to the story, which was very weak. You'll get the feeling that the developers wrote this game's script over night while adding in aspects that seem "really cool" at the last minute. At times, you'll be saying, "Wait, what?" or "When is this game going to START?" The story is that bad. The developers seem to hide this fact with numerous side quests.
Every character is one dimensional, except for Balthier, who seems to have stolen every playable character's personality. If you were to drop every single playable character with the exception of Ashe and Balthier, you wouldn't even miss the other s (if you were to drop Balthier, I don't think this game would have received good reviews, as he is VERY charming). Even the role of the main protagonist, Vaan, fades into obscurity and is replaced by Ashe while he just sits back and acts like a secondary character. The game's antagonists are just as dull. You often forget that Dalmasca is occupied by an "evil" foreign power that you're trying to expel. In fact, their influence is hardly even mentioned. The only redeeming qualities about this game were the spectacular graphics and FMVs, the fact that there were no random battles, and a customizable battle system. FFXII is proof that if you add Final Fantasy to something, the game will be heralded as the greatest RPG ever, despite many flaws that would doom run of the mill RPGs.
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10
Perfect
Purely Fascinating
posted by Samet53 (NESCONSET, NY) Nov 8, 2006
Member since Nov 2006
3 out of 6 gamers (50%) found this review helpful
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9
Excellent
A Challenge!
posted by waltercros (SEATTLE, WA) Nov 4, 2006
Member since Feb 2004
3 out of 6 gamers (50%) found this review helpful
But this Game is Very Very Hard.
If you want a Challenge, play this Game, if you want Fun, I Suggest dont play FFXII.
You could Past FFXII But I Suggest use a walkthrough to make your Life easier, Trust me it'll Help, The Monsters and Enemies tend to be very Hard, The First couple of hours the monsters arent to hard, but Suddenly The Enemies become very Hard, Like my Last Fight, I Had to fight 6 Soldiers, 2 of wich are Judges, You cant simply cast Cure either to heal your Comrads, because Casting spells take time to Cast and by that time they could be dead!.
Potions are pointless, because they only heal 100 HP.
Money is a Issue in FFXII to, it wont seem Like it at first, but trust me, it is!.
Matter of fact i'm Starting over to do things a bit different.
I Think Square Tried to Hard to make FFXII a Challenge wrather then Fun.
NOTE: Get a Walkthrough!.
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10
Perfect
BEST FF EVER BAR NONE !!!
posted by zachman01 (BOYNTON BEACH, FL) Nov 3, 2006
Member since Jun 2005
3 out of 6 gamers (50%) found this review helpful
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9
Excellent
Great Continuance to the Series
posted by Joe982 (PHOENIX, AZ) Nov 3, 2006
Member since Aug 2006
3 out of 6 gamers (50%) found this review helpful
This Final Fantasy feels and plays a lot differently than previous single-player versions and has a bit in common (especially the all 3D appearance and party mechanics) with the massively multiplayer version of Final Fantasy XI.
Everything is fully rendered in 3D now (no more pre-rendered backgrounds with a 3D character on top of it), and cities and shops have a definitely more "live" feel to them, thanks to the increased amount of city wanderers, shop patrons, and guards located throughout the locales.
The new party/battle system is engaging and real-time, so fans of the turn-based system may find themselves in for a shock. The only break in action is an optional pause when selecting menu items/spells etc. Those who played Final Fantasy X-2 will find the battle system to be similar; action-bars "charge" and a character executes the attack when it is full. Other actions can be selected at any time (item, spell, etc.)
Mechanics aside, the characters, environments, and story are what make this title shine. Each character is immediately enriched by the use of excellent dialogue and (for the most part) great voice acting. The tone in this game has a darker overtone than most, and political intrigue and plots get thick and heavy early on, drawing the player into a world that both feels, looks, and sounds quite alive and realistic.
The only drawback is that this would have been a much better game on next-gen, or at least offered support for progressive scan on the PS2 (which it is quite capable of.) 16:9 is supported, however. Regardless, everything else makes up for this and players will be hard pressed to find any other faults with Final Fantasy XII.
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6
Above Average
Occasional Frustration
posted by Nilesta (OKLAHOMA CITY, OK) Jul 25, 2007
Member since Jul 2007
2 out of 4 gamers (50%) found this review helpful
The game play leaves more to be desired.
The combat system, while an interesting idea leaves you in basically two places. You either don't have enough gambit slots (or gambits to put in them) so you're trying to micro manage a fight that isn't going to wait for you, or you've gotten enough gambits and the game doesn't need you at all.
The characters lack any sense of a defining role, and after twenty levels, they're basically the same person with a different look. One healer is simply not enough, everyone will need some magic, and the differences in armor are so minuscule that there's little point in not putting leather on everybody.
There are sudden, jolting jumps in difficulty of the monsters you're fighting -- you'll be swinging along, cutting a swath through a dungeon, then suddenly find yourself needing to level up about five levels. That might not be a problem, except good places to 'farm' are few and far between. Add to that the fact that you're not really needed for much of the non-boss killing and it gets really old, really fast.
Money is also a serious issue. While the concept of getting items to sell rather than money makes perfect sense and adds a bit of realism, the items don't sell for much and the equipment (not to mention all spells and all skills) cost too much.
You also have no way of telling where licenses are, so you can occasionally find yourself in the position of having some new piece of equipment or spell, and having to blindly hunt for the license to use it. Eventually, I stopped spending any points on my secondary characters so that I would have points on them to use for hunting things down -- making them far from useful for actually fighting.
If you can get past these annoyances, however, the game has a rich, detailed world, good voice acting, and an intricate storyline. You'll want to know what happens.
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6
Above Average
A Rare Miss
posted by kbmaster17 (OSSINING, NY) Jul 14, 2007
Member since Jun 2007
2 out of 4 gamers (50%) found this review helpful
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9
Excellent
Far from Perfect, but a very good game!
posted by HauntedKni (CONWAY, PA) Jul 14, 2009
Member since Jul 2009
1 out of 2 gamers (50%) found this review helpful
Switching from the Standard Turn base gameplay the previous installments used. You can now walk up to an enemy to attack, Yes no more random battles, which were annoying at times. You get to see what you're fighting. Which makes things easier this time around. Another new additions are Gambits and Licences boards.
Gambits are, hmm how to put it? Gambits are basicly automatic commands. For Example: If you set the Gambit Ally = KO + Pheonix Down. You're character will automaticly use Pheonix down on a KO Ally, without you having to search for your items for one. You can also set Gambits for attacking and useing spell. What makes this great is the limitless possibilities of combos you can create.
Licensess are used to unlock magic/weapon/armor/accessory usablity. For Example: If you buy the Sword 1 slot, you will be able to use whatever is in that slot. This can get confuseing at first, but you learn it pretty quick.
Another neat feature is Teleport Save Crystals. If the Save Crystal is the colored orange, you can use to teleport to previous orange crystals you been, this makes doing sidequest easier. However, in ordor to teleport you need Teleport stones, which can be found from dead enemies or bought in certain mercs/stores.
Also added are Hunts, which are my favorite sidequest to do. You sign up a on hunt and kill the creature, you got back to whoever signs you the hunt to get your reward.
Although the can has alot of pros, it has its cons aswell.
The biggest issue i had with this game was the lack of good EXP points. Boss's don't give exp. But overall its good game and worth renting.
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5
Fair
Almost ruined my interest in RPGs
posted by Ascalon (LEWISVILLE, TX) Jul 2, 2007
Member since Dec 2006
3 out of 7 gamers (43%) found this review helpful
The graphics were great, the gameplay was somewhat addicting, and it was completely different from the previous final fantasy i played(Final Fantasy X, if you haven't played it i suggest you try it).
When i started to progress though, things started to get really pointless, it felt like an MMO. The story was almost non existant, the characters weren't memorable(Basch comes close to being that, but he's no Auron or Sephiroth!), and the boss battles weren't connected to the story at all and they felt very random(You could just be walking along a path, then a boss literally comes charging out of nowhere at you).
So here's the good:
-Great graphics
-Excellent Gameplay
And the bad:
-Lackluster story & Characters
-Boss Battles feel too random and unimportant to the story.
-Too much focus on status aliments(Seriously, there were a crapload of those in this game)
-YOU DON'T GET EXP FROM BOSSES! Only liscence points, gil, and maybe an item if you're lucky.
With all that said, this game almost completely shattered my confidence when it comes to RPGs, boss were ridiculously annoying by giving nearly 3-5 player crippling status aliments per hit and you had to do some serious grinding if you really wanted to get anything done in the game.
I originally gave this game a 10/10, but i'm smarter now. 5/10.
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3
Bad
Not impressed.
posted by oniyaneko (TAMPA, FL) Feb 2, 2007
Member since Jan 2007
4 out of 10 gamers (40%) found this review helpful
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