So basically, we've all known about this game for far too long, unless your niave enough to the FF series, because this one broke the mold. Anyways, there isn't much to say asides that if you enjoy RPG's, or anything or the sort, this game is far from unpleasant. Grab a copy, enjoy leveling up and smacking the dung outta Kefka and those empircal nizi facists
Another addition to the hit, world-wide series of Final Fantasy. As usual, this one is a action/command sort of game just like most of the Final Fantasies'.
There's not alot of difference between the weapons, but they were really creative with the magic. In this game's story line, magic is almost extinct, but you can never know what might happen in a Final Fantasy game!
If you played the first version of this game, it will seem alot simmiler, but hey, it's for the Game Boy Advance, what do you expect? Although for a cartoon, it had good graphics. And alot of characters to play as.
I reccomend this game for on-the-go situations or when your just bored or still addicted to the game.
Let me start by saying that FFVI very well could be, for my money, the absolute best English Final Fantasy on market. I'm too young to have played FFIII (as it went by on the Super Nintendo Entertainment System), so I can't deduct points because it's a port. All right, time to be picky. The only, ONLY problem I have with this game is that you can't change classes (an example of such a game: FFV), because I like the amount of customization that brings. But FFVI makes up for that flaw by the sheer number of playable characters (including two exclusive to the GBA version, like a mime that copies other characters' abilities and a yeti that can only be controlled by Mog the moogle). On the control subject, it is flawless. The unorthodox controls for the chocobo and airship will throw you off at first, but it's easy to get the hang of. Now the story... well, that's probably the best part. I'm not saying anything though. I'm only saying this: in addition the usual FF tear-jerker spiel, it can be quite funny sometimes too. The battle system is a good one too. While newbies might lose a couple of tight boss fights on the faster ATB (or Active Time Battle, in which your characters wait for a visible bar to fill before they can move while you never know when th enemy is going to attack at first, but you can figure out a pattern, such as Ultros spitting ink at you when you hit it with a Fire spell "HEY! Octopus stew is not on the menu!") speeds. Another unique feature is the Magicite system, in which you learn spells from little crystals (called Magicite) from certain characters and enemies. Don't think you can steal a Magicite, though. You have to defeat the creature (usually an FF staple such as Leviathan or Shiva). Others are given willingly (such as Ramuh or Kirin) or purchased or auctioned (such as Golem or Zona Seeker). Well, that's all I can think of about this game without my brain explodin' (plus I'm running out of space), so, adios!