FFTA2, A step up
posted by DrGats (ANCHORAGE, AK) Sep 24, 2008
Member since Jan 2008
FFTA2 was a pleasing step up in the portable Final Fantasy titles. There is a large difference between it and past tactics titles, but most were in the right direction.
The biggest change was the judge and law system, which is much more agreeable. While still providing a challenge during battles, breaking a law during battle no longer removes your character from battle making it almost impossible to continue at times; it instead revokes your clan "privilege", which you chose at the beginning of battle, kind of like a battle length buff. This gives you an incentive to keep up the law, but if you can't for some reason you can still continue. There are also much more creative laws to challenge your strategy, such as "must move exactly 3 spaces each turn".
The best up point to the game is the sheer staggering amount of jobs and races available. This makes it to where instead of past tactics titles where you would normally have one "A List" group and never quite use your other clan members, you actually have multiple high quality clan members who can be sent out on dispatch missions while you go on more important ones.
The bazaar system for obtaining weapons makes the scaling of the game very nice, because you still obtain weapons at seemingly appropriate stages during the game, but you no longer have to travel to certain cities to obtain them as the bazaar shares the same weapon selection.
The only thing I find missing in this game is the lack of timing for skills that was present in the original tactics, which added such depth to strategy. Considering the positive changes, I was able to overlook this once I really got into the game, and found other ways to customize my strategy. Definitely clicking the "keep it" button. This game will provide endless hours of entertainment for my brain!
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