Critic & User Reviews
Well, Kudos FFTA 2
posted by Oneahoka (MESQUITE, TX) Jul 20, 2008
Member since Oct 2007
15 out of 17 gamers (88%) found this review helpful
Pros: The battle system- is is like the first is addictive and entertaining
The new found bazaar- absolutely amazing it was a great addition to the already good FFTA chronicles I liked the fact I didn't have to find all the weapons just the material which is EXTREMELY easy.
Classes- There were roughly 60 classes it was a major improvement over the first especially the story characters classes it was great
Characters- Now this was my favorite part of the game, instead of having to deal with lame main story characters like Cid, Luso, or Adelle you can do the side quests and obtain others like Fremeldia which was awesome because I didn't have to use the story characters that they give me
Auctions: There is not much to say other then Bravo! honestly, i got tired of battling clans in the first one to keep obtaining areas I already had but in this you win all the areas and you keep them if you get all land that is being auctioned in that town AND you get items for being the master of that part of Ivilance. It was one of the best features
Cons: Length- I've only done 239 of the countless quest and it still feels to short.
Story & Story Quests- Don't get me wrong it was an intriguing story but it led to nothing, i mean the beginning of the story was good but near the end it was REALLY REALLY weak I personally was angered by the end, also the school kid getting sucked into the book and trying to find his way home is to repetitive and kind of cheesy.
Judges- Sure I liked the fact that they gave you stuff if you completed the battle while obeying the law but alot of the laws were just stupid, for example, I'll give you 1 of the ones i hated:
1: Dealing more then 50 damage my characters were so strung even a basic hit did 100 soooo..... i couldn't obey the law there.
But I'm running out of room so I highly recommend this! Enjoy!
There's a serious flaw in this game, addiction.
posted by Edwin20er (MORGANTOWN, WV) Jul 7, 2008
Member since Jan 2007
7 out of 9 gamers (78%) found this review helpful
FFTA2 is a great RPG!
posted by Killer67 (RANCHO CUCAMONGA, CA) Jul 14, 2008
Member since Jun 2008
3 out of 5 gamers (60%) found this review helpful
100+ hours of Awesomeness
posted by JustAndIn (WEST CHESTER, PA) Sep 22, 2008
Member since Sep 2008
2 out of 4 gamers (50%) found this review helpful
The main story (as in the first one) is dull and uninspired. Even so though, once your into the world you'll be more involved in the fun and even exciting missions. The infinite and simple customization and 30 member party limit forces you to pick and chose the classes and skills which best fit your style. Of course, you will always need a good tank and healer. The multiple story line missions are more interesting than the "I need to get out of this book" storyline.
Now to my small gripes and why it isn't a 10. My number one issue is the bazaar limiting your advancement while you wait for the materials needed for that next skill item. Number two would be the laws. I may be wrong but in the original your opponent had to follow the same laws as you. Banning projectile weapons and then your opponents are all hunters is not very cool. Third and it is only minor, but help quests where you have to find the right class/race combo to help out is frustrating without looking up a guide. I was 50+ hours into the game and sure that one required a white mage but was rejected every time because it needed to be a specific race as well as class.
I think that this is a bit of over typing but then again it goes with an overly huge and great game.
Great Gameplay, Bad Story
posted by Genryo (CATONSVILLE, MD) Jul 17, 2008
Member since Apr 2004
1 out of 2 gamers (50%) found this review helpful
More of the same
posted by ESPERs (VISALIA, CA) Jul 15, 2008
Member since Oct 2007
4 out of 9 gamers (44%) found this review helpful
posted by Schnazy72 (FARGO, ND) Jan 14, 2009
Member since Oct 2006
2 out of 7 gamers (29%) found this review helpful
final fantasy tactics A2 grimoire of the rift
posted by dmoney14 (SAN JOSE, CA) Jul 7, 2008
Member since Jun 2008
1 out of 4 gamers (25%) found this review helpful
this issue is hard too deal with near the middle to end of the game. some enemies are just, plain cheep. take ghosts, for instance. when you "kill" them, they recover full health in three turns time. this is only a minor complaint, and i enjoy the game overall.
Fun but short
posted by ladylibra92 (LAHAINA, HI) Jun 26, 2012
Member since Jun 2011
The game is really easy to learn, even if you've never played FFT before. Highly suggest this game.
One of the best tactical strategy RPGs
posted by ATLgamer (ATLANTA, GA) May 16, 2011
Member since Feb 2010
If you don't like limitless statistics, abilities, and customization of character classes and abilities, this is also not for you.
I'm not a fan of all the cutesy graphics, but that's a small price to pay for one of the deepest, richest, most complex turn-based strategy-RPGs ever written. You can easily get 100+ hours out of this, carefully building your small army of characters, tweaking and tuning their combat (and even non-combat) skills.
Try it at GameFly, then buy a copy. (Don't mind the ~30mins of tutorial and useless intro/plot -- it's wide open after that, and the combat is immensely satisfying.)
Pathetic Excuse for FF Tactics
posted by Zenning (BURNSVILLE, MN) Oct 25, 2010
Member since Oct 2010
If you enjoy exercises in Futility, and being thoroughly annoyed at stupid things like that... don't let this review stop you. But better bang for your buck, PS1 FFT.
Honestly, I am disgusted that this ever passed beta testing.
If it had been done right, I'd be singing praises. I usually get games that make me think, strategy type stuff. This Brings a lot of really neat features to the table, except I usually enjoy relaxing when I play a game, not getting frustrated at all the little things that were poorly implemented.
Save yourself the frustration, get something else.
A Two-Three Week Rent
posted by Luckybucke (MURRIETA, CA) Dec 26, 2009
Member since Dec 2008
The storyline in this game, as the other reviews suggest, is seriously lacking. It basically sets up the storyline, puts you into the game, and hardly becomes interesting until the very end, where the most excitement is basically you saying "Oh, cool" to finding out secrets behind the main characters, and their involvement with the antagonist. It's just not that great.
As for the gameplay, it's fun like all the other versions. One nice change in this title is the ability to move and select the action, see the damage it'd do, and then start all over again, to be able to move to another location, and compare the damage dealt. It allows you to give more thought to your battle, and compare different methods of attack.
The job system, I find, is dissapointing in this game. There's more jobs, sure, but none of them were as exciting to me as those in FFT or FFTA. I, for one, enjoy putting a lot of effort into unlocking a powerful class, and then dominating with it. The jobs in this game are all fairly balanced, with a few exceptions which you'll quickly master and become bored of. There's also only 5 special classes for unique characters, none of which are anything "special."
The one great aspect of this game is all the weapons, though. The feature called a Bazaar allows you to use materials from battles to discover new weapons, which you can then buy in the shop. There's hundreds of weapons, so it will keep you busy for some time.
Quests are alright. Usually they're all slightly differing stories, and then the same basic battle routine. There's a lot of them, but nothing too special about any of them.
All-in-all, it's definitely a game to rent. I got around 50 hours out of it, but don't plan to get much more from it. As for buying, it's just not worth it.
posted by bgJOJO (SAN DIEGO, CA) Oct 19, 2009
Member since Feb 2008
So you basically get what you ask for in this game.
Nothing more, nothing less.
I love Tactics Advanced, A2 messes with some stuff
posted by PliskinSIN (KAPOLEI, HI) Jun 16, 2009
Member since Mar 2006
6 for effort
posted by MJW0000000 (LAKEWOOD, WA) Apr 17, 2009
Member since Mar 2009
Weak on Tactics, But Still a Great Game
posted by Iamnobody (AMHERST, MA) Apr 13, 2009
Member since Jul 2008
That isn't to say the game's quests are boring. Including everything from escort missions to boss fights, delivery missions to disabling traps, and speed battles to food collecting, the game has almost everything you're looking for. They're just... Easy. The game tries to solve this problem in multiple quests by giving bosses insane amounts of health or attack power, but even this is defeated simply by spacing your characters so that they cannot all be hit by one attack, a maneuver that is rarely difficult to pull off.
The low level of difficulty is however, easy to overlook. The game's story, while not overly original, is done well and has some interesting elements, like the so called "Heritor's". The unit and race systems are also an intriguing element. There are a total of five races, which specialize in things like flying, movement, health, or adaptability. Most of these races, with the exception of the Gria (whose ability to fly makes them powerful enough anyway) have a fair amount of jobs (white mage, ninja, etc.) to select from, and any unit can have two jobs at the same time, including the ability to use items.
FFTA2 attempts to fix the mistake of its predecessor by toning down the punishment for breaking the so called "laws", but fails. The punishment for ignoring them is lax, so it's easier to just ignore cheap laws like "Don't Miss" than go out of your way to follow them.
FFTA2 is a game no DS owner should overlook, especially those that are fans of RPGs or turnbased strategy.
Just another Final Fantasy
posted by borislav (DES PLAINES, IL) Apr 1, 2009
Member since Jul 2007
A2 isn't a horrible game but it's not one that you need to play unless you 1) don't play many RPGs, 2) absolutely must own everything with "Final Fantasy" in the title. The story isn't interesting, the characters aren't interesting, the battles aren't interesting...
Basically it's pretty and it sounds good but it doesn't have a soul. And isn't fun. A lot of the enemies absorb magic, and they just LOVE healing themselves with it. A battle that should take 5 minutes ends up taking 15 because of this and the fact that you can't skip attack animations.
What else can I say about this game? A lot of kids these days just love Final Fantasy no matter what, but I've played many great RPGs that don't have either word in the title, and the ones that do haven't released on a console since PS1.
Don't play on hard difficulty
posted by digipacman (SIMI VALLEY, CA) Feb 3, 2009
Member since Apr 2007
Just wasn't worth playing so long to get so little story line.
Nothing like the original.
I recommend the game. It's fun, but don't play it on hard unless you have a lot of commitment.
10 10 10 10 10 10
posted by kaoswithin (PLAISTOW, NH) Oct 28, 2008
Member since Mar 2008
A great way to spend some quality time.
posted by Emisary (LAFAYETTE, IN) Oct 4, 2008
Member since Aug 2008
FFTA2, A step up
posted by DrGats (ANCHORAGE, AK) Sep 24, 2008
Member since Jan 2008
The biggest change was the judge and law system, which is much more agreeable. While still providing a challenge during battles, breaking a law during battle no longer removes your character from battle making it almost impossible to continue at times; it instead revokes your clan "privilege", which you chose at the beginning of battle, kind of like a battle length buff. This gives you an incentive to keep up the law, but if you can't for some reason you can still continue. There are also much more creative laws to challenge your strategy, such as "must move exactly 3 spaces each turn".
The best up point to the game is the sheer staggering amount of jobs and races available. This makes it to where instead of past tactics titles where you would normally have one "A List" group and never quite use your other clan members, you actually have multiple high quality clan members who can be sent out on dispatch missions while you go on more important ones.
The bazaar system for obtaining weapons makes the scaling of the game very nice, because you still obtain weapons at seemingly appropriate stages during the game, but you no longer have to travel to certain cities to obtain them as the bazaar shares the same weapon selection.
The only thing I find missing in this game is the lack of timing for skills that was present in the original tactics, which added such depth to strategy. Considering the positive changes, I was able to overlook this once I really got into the game, and found other ways to customize my strategy. Definitely clicking the "keep it" button. This game will provide endless hours of entertainment for my brain!
posted by malachi (CORONA, CA) Aug 23, 2008
Member since Jun 2008
A very good sequel to FFTA
posted by ButtonMash (WATERLOO, IA) Aug 19, 2008
Member since Jun 2005
That being said, FFTA2 was going to be a tough sell going in. At first, I wasn't thrilled with the interface changes, as it felt dumbed-down. But once I got into it, I saw it was quite improved. No longer do you waste days just walking back and forth looking for random battles to grind leveling. Instead, the map is split up into provinces and you only spend days when going between provinces. Thus, if you have a lot to do in one area, you're not spending multiple days just doing quests. Meantime, the clock is running on anything else you've accepted. The only other thing with the interface is the touch interface feels a little tacked on. However, I do like how SquareEnix didn't think they were OBLIGATED to come up with a touch screen gimmick when it wasn't necessary (a la Mario 64 DS).
The new system of unlocking items in shops can be a little daunting. Once you get into it it adds a nice bit of depth and beats having to check the shops constantly for new items after a main quest line mission.
The missions are widely varied and the clan trials are actually fun. The only thing that is lacking so far is the story. Some people were put off by the 20+ min opening to FFTA1. I personally enjoyed it, as it set up what turned out to be an epic story. The intro to FFTA2 is much shorter and kind of left me wondering why I should care about the main character and what he's going through. Hopefully that will turn around as I progress through the game.
Overall it is a great sequel, despite the changes to the story. It has successfully sucked me in and will be keeping this one.
final fantasy stress
posted by acerecuban (TAMPA, FL) Jul 13, 2008
Member since Nov 2007