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Final Fantasy Fables: Chocobo's Dungeon


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GF Rating

1187 ratings

Critic & User Reviews

GF Rating


A final fantasy spin-off title that doesnt suck!

posted by Warpedmind (HATTIESBURG, MS) Feb 10, 2009

Member since Jan 2009

I am very pleased with this title. It's far better then my last experience with the final fantasy spin-off called my life as king. This game is alot like azure dreams from ps1. Its a turn based dungeon crawler complete with final fantasy quality cinematics and music. This title is worth owning.

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GF Rating


horrible game

posted by fireemblem (BRIGHTON, MA) Jan 26, 2009

Member since Apr 2008

This game is just a cheap version of Pokemon Mystery Dungeon. although the voice acting is good, everything else is horrible. Good storyline. Chocobo is a bird!!!!!

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GF Rating


not worth it ( go to camseyeview.blogspot)

posted by moonstone (AUSTIN, TX) Dec 19, 2008

Member since Jul 2007

It has happened yet again. I am doing a review on another Final Fantasy spin-off. Now, this one is aimed towards a younger audience. It’s called, Final Fantasy Fables: Chocobo’s Dungeon. It tells the story of a treasure hunter named Cid, and his companion Chocobo as they are finding the jewel of timeless power. Sadly, once they do, another treasure hunter finds it and, on an even worse note, they all get warped, and Cid and Chocobo land in a city called Memoria. Now, the first thing you find that is weird is that people keep losing memories. A small egg falls from the sky and a little boy appears inside the egg. A young girl with pink hair who is a white mage greets you. Once you find the little boy, you see he has the ability to go into a person’s thoughts and find his memories. It’s up to Chocobo to find the young boy, and fight off the monsters inside the “thought dungeons”.
The game play is much like an adventure role-playing game since you play not as Cid but as his companion Chocobo. You walk through the dungeon floors and fight off monsters so you can get to the young boy who has a hold of the memory fragment. The style of fighting is like turn-based role-playing, but the turns revolve around attacks and movements, which bugs the heck out of me since when I play a Final Fantasy game, I want to go into random battles and fight turn-based and not attack-based. Another thing that bugs me is how many floors there are inside the dungeons, but the one thing that will bug players the most is the meters and item-wielding. One meter is for your special abilities, and you can only use it three times until you need it recharges back up again. You can only hold a certain amount of items. Another thing you need to watch out for is how much energy Chocobo has. It starts at 100% but it will go down the longer you walk around. When it runs out, Chocobo will start running out of hit points which is rather bothersome if you’re in a very large dungeon and you didn’t pack item

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