Crystal Chronicles fails again
posted by JCDenton (FREEDOM, NH) Apr 7, 2009
Member since Mar 2006
5
out of
7
gamers (71%) found this review helpful
I was no big fan of the original Crystal Chronicles on the Gamecube, as it became a basic hack-n-slash with a jar to escort and a ludicrous multi-player setup. However, it looks like Diablo 2 compared to it's sequel.
Final Fantasy Crystal Chronicles: Echoes of Time is another basic hack-n-slasher with a famous name brand. You character can jump, slash and cast spells. Over time, you can buy new equipment or make some. If you want cohorts, you can have them.
The thing that really sinks this game is the screen. For some reason, the developers decides to show the play area in a box, next to another box for your stats. Around all of this is empty space on your TV screen. Basically, they took the DS game, put the screens side-by-side and released it on the Wii. Apparently they couldn't be bothered to calibrate it for a system, so I could see what I'm playing.
Not that there's much to look at. The graphics and sound feel like they were ripped from the DS as well. Most of the dialogue is done in text blocks, which you can barely read anyway.
Even though half the screen is used up by your stats, finding important information (like which armor and weapons work best) seem to be nowhere in sight. Just figuring out what's going on or what you're supposed to do next is a chore.
So what works? You can jump, slash and cast spells effectively. Then again, almost every game gets that part right.
Since this was on the same level as Baroque and I played this less, I have to give it the same score. And as a personal note to Square Enix: please stop making Crystal Chronicle games!
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