I highly doubt the makers of the cinematic/career mode of the game read the acclaimed book "The Art of Game Design." It seems that the very last level with Isaac Frost was a huge EXPLETIVE you to players of all ages who supported this franchise from the very start.
Keep a bucket of ice nearby because the designers seemed he11 bent on making it nearly impossible to beat the game. I'm highly disappointed and the only reason why I continue to attempt to beat the title is because of a promise since 1985 to never, EVER give up on a game; something that's supposed to be fun.
Mind you, it's not fun fighting against A.I. that seemed to be programmed to mirror the likes of Agent Smith from the Matrix or the devil; take your pick.
Negatives aside (and yes, this is a huge negative), the overall gameplay and graphics are stellar. I really enjoyed the storyline. Now if only the actual A.I. designers took a page from the book that the writers were referencing from, we'd be in good shape.
Making a game unbeatable is simply bad form. The concept of having a storyline in a game is to make it challenging and beatable so you can get on with enjoying the rest of the game. Way to shoot yourselves in the foot/face, EA...
Yeah, it gets a 2 from me simply because my high expectations, especially leading up to the climax of the story weren't met. I'm getting love tapped by frost as we speak and getting knocked down. I even completed the 75 bodyshot requirement and got knocked down thereafter. So glad I got Gamefly and didn't support this travesty. It's 2012, guys. Gaming was supposed to have evolved.