"Far Cry 3" begins nicely enough, with a group of friends enjoying a vacation in a tropical paradise. One skydiving trip later, and they find themselves on a descent into madness, embodied primarily by main character Jason Brody. Jason takes an arc from spoiled rich kid to warrior as he struggles to free his friends and brothers from the clutches of pirates led by a man named Vaas, one of the more memorable villains in games this year. The gameplay is varied, ranging from full blown combat to more stealthier sections. As Jason explores the island and completes tasks, he can level up along 3 different skill trees, making him more capable to survive on Rook Island against not only pirates but the local wildlife as well. Hunting is important, as you need to collect both animal hides and plants to craft items to aid you in your quest. Along the way you meet assorted characters who will help or hurt you, some nearly as insane as Vaas. There are plenty of side missions to do in addition to the main story, which can take you around 20 hours to complete. Doing everything can add an additional 20 hours or so to the game, and there are two endings, adding a bit of replay value. Controls are smooth, the graphics bright and well detailed, and the voice acting is among the best in gaming for 2012. As terrific as the game is, it's not without a few flaws. Load times are long, especially if you die. Some enemies and animals are bullet sponges (especially the predators like tigers and bears), and healing animations can drag on too long, leading to a few cheap deaths (though, on the plus side, this is a bit more realistic and does add a bit of tension to combat). The flaws don't detract from the overall experience, however, and the game is often fun to play. Between the varied wildlife, missions, and vehicles to operate, this is one of the best open world shooters to come out this year. Well worth playing.
posted by AgentSmith (PLEASANT HILL, CA) Dec 20, 2012
Member since Dec 2006
I admit I have high expectations when it comes to AAA games and my first impressions of playing this game were very bad.
For me there was too much shimmering with the leaves and the grass every time the camera moved it caused the screen to twinkle too much. The frame rate felt unusually low like it was kind of lagging or something.
When the game begins, you're required to play the script that has been thought out for you. Understandably it helps blend the cut scene I just saw to the actual gameplay itself and to introduce the controls to me. However after I escape my captors, learn the basic controls, I no longer want a script to be forced down my throat. To clarify, when I refer to scripts, I don't mean the quests themselves I mean how you go about doing the quest is my major complaint. If we have to escape, let me figure out a way; when it's scripted I have to do it exactly like they want it done (only one way to do it, like a movie it's the same thing every time you watch it). There's no room for me to figure it out. Just push buttons, move control sticks like a good little boy.
Even after the initial escape scene you must perform the most boring of tasks collecting plants, skinning boars, and reporting back. Similarly to RE6 I had no choices only to follow what the developer's scripted out for me to do. When this happens I don't feel like I'm playing a game it's like playing cutscenes with elaborate quick time events.
Even after 30 minutes I'm still forced to do missions I don't want to do. At least in Skyrim after escaping your captors (hey maybe it is Skyrim with guns) they let you freely walk around. If you wanted to do missions, you could. And if not, that was ok too.
Your mileage will vary but for me it's time to run this car off the f---ing cliff.