One of the more memorable parts of the game, is a nicely graphics scene with a beautiful lady and I. Having that in a first person game was almost like being there.. Other than that, I like taking over enemy camps, and sneaking in there to take everyone out without getting caught.. Climbing the maze-like radio towers to unlock more parts of the map was my girlfriends favorite thing to watch me do.. She didnt like the scene with the pretty girl though.. Haha.
posted by StoneyBaltimore (BALTIMORE, MD) Apr 1, 2013
Member since Apr 2013
I found the game an enjoyable entry in its own legacy - a new step forward in the Crysis engine usually means new"i've never seen this before" moments, but even here it is innovative, with very few barriers to a wholly immersive experience. To talk about Far Cry 3 is to talk in obtuse SPOILERS so if anything doesn't make sense, it probaby will
The game firmly put me in my place from its opening scene, and kept me there for long stretches. It's a trick of perspective, and it is used masterfully (and at turns, to winking excess). As far as caring about the game's central characters, they'll give you emotional fodder; what you do with it is your own. Jealousy, Guilt, Shame, Lust, we'll step through it all as we unfold this interactive condemnation of the modern gamer.
for that's ultimately what this is; a statement on the modern FPS game, the repetition and pathfinding, problem solving and grinding, all here as both experience and commentary. It's kind of like playing FarmVille when you get off your job at an actual farm - though there is a variety to do, that nearly everything can be reduced to a button press or two feels a tad diminishing to the scale of the activities.
There's a twist (or not), and another (or not), but ultimately if you have any sense of a. narrative structure or b. karmic simultaneity or even c. irony, you'll know what's coming as it does.
What the game ultimately does is extrapolate the future of its characters: Privileged white man lands on island, goes native in his quest for revenge, finding what was lacking in his life before. Riding 4 wheelers, hunting elk with a knife and sharks with a box and arrow, flying, playing hero to surviving friends, picking flowers, murdering countless opponents without identity or consequence...
The logical endgame of this endeavor? Revenge and assumption of an island godhood? escape and redemption in the form of family and friends? The game's ambiguity underlines its medium, which belies its mess