Critic & User Reviews
Wash, Rinse, Repeat
posted by wdwyer (LAKE ARIEL, PA) May 23, 2009
Member since Apr 2007
10 out of 10 gamers (100%) found this review helpful
It started out pretty cool. I like the Facebreaker moves, the equivalent to an automatic win. It gives the game a "MK" sort of feel. But what makes this different is that it is a move that can be performed at any time as long as your meter is full.
The characters are pretty much your run of the mill crazy characters you'd expect. But at least the bosses have some sort of thought to them. I started laughing the first time I unlocked "STEVE" (the first boss). If you've played the game you know who I am talking about. I knew a few people from college that were like that.
But once the first level (2 matches) was complete, it started getting repetitive. While there is some focus on different punches with different button combinations and movements with the wiimote, it still comes down to swinging your arms wildly, while hitting 2-3 buttons. If you are not coordinated, forget this game. You'll just look like an idiot while you get your face beat in.
Now once your through the first few fights it does get progressively harder. I found the second boss VOODOO on the easy setting to be rather difficult. Though his facebreaker move is rather nasty and well animated. But after that, you'll need to practice the more advanced moves like tiebreakers and be really good at dodging and charging punches in order to advance.
This game is fun with friends...preferably drunk ones. The knock on it, is that it will get boring rather soon. The game deserves a rating higher than a 5. It's not the best game on the system, but I find it hard to believe that a game for the Wii needs to have Mario or Link in it to score higher. Which always seems to be the case.
posted by Dudemanjak (VERONA, WI) Jun 10, 2009
Member since Jan 2008
4 out of 4 gamers (100%) found this review helpful
Best Boxing Game Ever
posted by TonyHawk (FORT WORTH, TX) Dec 28, 2008
Member since Jan 2008
9 out of 10 gamers (90%) found this review helpful
facebreaker ko party
posted by bman280 (FONTANA, CA) Nov 21, 2008
Member since Sep 2008
6 out of 7 gamers (86%) found this review helpful
Facebreaker K.O. Party
posted by BlueBomber (GLENSIDE, PA) Nov 18, 2008
Member since Mar 2008
5 out of 10 gamers (50%) found this review helpful
A fun game hampered by poor motion controls
posted by yakbeard (RANSON, WV) Jun 17, 2009
Member since Jun 2008
1 out of 2 gamers (50%) found this review helpful
So what is the problem? the same thing that plagues many wii games - a motion based control scheme that makes the game more infuriating than fun at times... especially against harder championship opponents.
You use a lot of the same motions to block, parry, and dodge, as well as to throw the various different punches. The problem is that it can be quite confusing remembering the correct combo of buttons and motions to execute a high dodge versus a low block versus a high parry - and you need those moves to even have a chance at defeating the upper ranked opponents. Besides having to remember the correct buttons, the motion sensors dont always interpret your moves the way you want them too - so that all important parry that you were going to follow up with a big punch combo turns into a block instead, which results in you getting punched in the face several times.
With that said, this game is still worth renting. While fighting the computer is frustrating as the computer does not have to use the fecal motion controls, fighting against other humans is fun, as theyll have the same difficulties you do. And the great "Facebreaker" combos - your most powerful weapon - are hilarious to watch... like when Ice falls on you, driving his fist into your head as you lay on the mat, and then does one armed push ups on your face.
So worth a rental or worth say $20 as a fun party game, but not an in depth, polished fighter by any means.
a waist of disk space
posted by drycountry (GOODLAND, KS) Jun 3, 2009
Member since Oct 2008
1 out of 2 gamers (50%) found this review helpful
A boxing game full of FAIL
posted by g4m3rM (DES MOINES, IA) May 25, 2009
Member since Apr 2005
1 out of 3 gamers (33%) found this review helpful
The first thing you'll notice is, like EA's other titles, they included a licensed soundtrack; a practice that is getting old quickly. I like some of the tracks, but honestly, what's wrong with hiring a good composer? The gaming world certainly is short of any.
Next is the characters. While some are comical and have interesting designs and motions; they seem to try too hard in making them unique with some non-sequitar stereotypes blended into a diffenent style alltogether; one that doen't work well, more often than not.
As for the controls for this game..... where to start is the main point. The controls are far to complicated for any kind of immersion to ever happen. The Wii was built with simplicity in mind, yet EA continually releases games with broken control setups and akward layouts that often drive you to want to shelve the game for good or try and recoup some your hard earned money in a trade-in if possible. A good games' control setup will draw you in and immerse you to the point you forget your playing a game and the control becomes a extension of you. In this game, you consistantly feel like your playing an awful game. Most of the time it doesn't even feel like it's responding to you at all.
Unfortunately, the nightmare of this horrid game won't end until you hit eject to take it out and never subject your console to such tortoure.
To top it off, the bouts are presented in a side view perspective! When has any good boxing themed game took place from the side?! I understand it was a new concept, but was this game even tested? Does EA even test these games anymore?
The mult-player can't be commented on by me because my friends and family had no interest in suffering what I had showed them this game offers.
Would of gave this a lower score if negative was available, but one will have to do.
Fine for what it is
posted by detroitnc (High Point, NC) Jan 13, 2012
Member since Jan 2012
posted by ChillGamer (ATLANTA, GA) Oct 12, 2010
Member since Oct 2010
I knew it was a button masher game. However, some of the counter moves had nothing to do with it. they were very difficult to execute in the heat of the battle and that made it very frustrating.
The characters move too slow. They have a dash move which requires you flicking the joystick back or forward. Everytime I did that I shaked my controller and did a punch. Once I got to Molotov, who has a big lunging move you can't block, I got really messed up. I could not jump forward to close distance, I could not jump backwards.
Countering requires flicking the remote or nunchuku back and holding it there. In the heat of the battle, anytime I did this was a mistake. Too bad too because I knew how to counter and throw down a crazy combo. Since I couldn't do it on purpose most of the time, I couldn't launch this attack as a primary one.
I wish these crossover games would start including the wii controllers. I like the wii but I really wish I didn't have to deal with their awkward, UNCHANGABLE settings. I would GLADLY buy a controller if it meant that I can use it on games like this.
At least my arms got a small workout.
not what I was expecting
posted by pbjelly (LAWRENCEVILLE, GA) Jul 8, 2009
Member since Nov 2008