gamers (67%) found this review helpful
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F.E.A.R. 2: Projects Origins is (obviously) the follow-up of First Encounter Assault Recon, or, of course, F.E.A.R. 1. Projects Origins is based on a little, 8-year-old girl (now a woman of about 18 or 19) named Alma, that's destroying cities because she's tight at her dad for leaving her in a septic tank in some lab.
You play as Michael Becket, a Delta Force operator. I never played the first one, so I don't know what happened to Point Man, the protagonist of the first F.E.A.R. game (I heard the first one was, well, horrible). Anyway, you pick up at the beginning of the game with your squad trying to take some chick, Genevieve Aristide, into protective custody.
The beginning of Project Origins, starts apparently 30 minutes before the ending of its predecessor.
Alright, enough story, time for the gameplay. The gameplay is basic, but it has its F.E.A.R. perks: The Slo-Mo option is still there, making combat against 10 to 20 enemies an absolute breeze, and the enhanced A.I. is still intact, as you use the environment to hide from enemy gunfire.
The environment is really similar to that of the original XBOX's DOOM 3, and all three Alien movies. The graphics are great and the weapons selection is pretty intense.
Although, there are little things that get annoying: You can't save files, enemies are as easy to kill as punching a blind man in the face, Alma has this habit of letting you know she's watching you by giving you photosynthetic seizures, and getting through a level can have some many annoying steps, it's not even funny.
So, in conclusion, F.E.A.R. 2: Project Origins is great, but it isn't a gem. It deserves an 8.5 for sure; especially because you get to operate an awesome Robot Suit thing. I'm down. You should be, too!
I had some high hopes for this game, but it failed to deliver on some levels. The single player experience was really fun, even though the hardest difficulty felt like normal on most games. It had some moments of fear, but it wasn't scary. The single player is pretty short, 6-8 hours of play. But where this game fails miserably is the multiplayer. No lobby system like C all of Duty or Halo for ranked matches, it has some pretty hefty lag at some points, and it is really boring. Compared to games like Call of Duty 4 or Halo 3, this just doesn't compare. If you are going for 1000 points in this game, you will have around 100+ hours of multiplayer to play just in case anyone was wondering about achievements.