all i can say is vroom vroom vroooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooom
posted by Tekken1 (BAINBRIDGE ISLAND, WA) Jul 29, 2009
Member since Nov 2008
This game is a extreme sequal to Excitetruck because it has the same turbo rule, air rings, drifts, tree runs, speed, and spins, but you never seen anything like this game! there are so much to experiance then just racing,
you have to grind rails to get notes as you jump,
kick a feild goal,
score a socar goal,
cast a "great" fish,
getting a bullseye on darts,
ramming into all 10 pins for a strick, (I mean Strike)
and my favorate, gliding your bot to collect all the butterflys on the corce.
I gave it a 9 because I still like the old Excitetruck and how you can beat it so easy and still have fun with it. On Excitebots, you REALLY going to have to spend 3 years to beat the whole game. (you know like collect all the colors, complete all the races, and get all the bots (my favorate is the turtal))
ExciteBots takes a typical racing formula and adds robotic animals. Yep, that's what I was missing in my racing. All things considered, ExciteBots offers a solid racing experience. It's fast, fluid and fun. It offers a variety of courses spread over four classes. It features plenty of unlockable robots and extras. It has a wacky sensibility that lends itself to arcade racing. The game uses the standard motion-sensor racing controls, meaning you'll be holding your Wii remote sideways and tilting it from side to side to turn. Flicking it upwards will allow you to jump. I found the sensor controls touchy, swinging heavily with each tilt. The problem it faces it that it becomes a slave to it's own gimmick. For instance, each of these animals can change into a two-legged version of it's wheeled form by picking up a wrench. At that point, you moving your racer by shaking the remote from side to side, which makes you go fast but creates problems with direction. Each robot has an arm they use to grab bars, which you swing on by moving the remote around in a circular pattern, also difficult to judge based on the motion controls. Actually, the overall reliance on the motion controls is a big flaw in the design. At a certain point, all the bowling pins, soccer goals, bombs, flying, bars and bots become more relevant than the racing itself. It's too bad they didn't stick to the basics, without throwing all that other stuff in to compromise the game. But they did... and it shows.