This game is very interesting to say the least. It has a definite Japanese pop culture look to it. Plus it also reminds me of the games from the late seventies played on Ataris but originating from the arcade. Games like Tempest, Defender, Star Wars Trilogy Arcade(from the early 80s) and Asteroids, and a whole lot of other games that I can't seem to recall off the top of my head. The games were fast action and complex, but accessible... at least for 45 seconds until you die and game over. The problem I had with those games is that I couldn't quite understand everything.
This game is for the puzzle lover. It is the next step above Tetris. So "Welcome to the Next Level" (Sega's 90s promotional tagline for their advancing technologies beyond Nintendo that had Nintendo going in with Sony in the first place. But Sega ultimately lost the war due to customer confusion of all of these different platforms) So with that said if you really enjoy the complex simplicity of the earlier games from the Atari era, plus you like games like Lumines, Tetris and Super Collapse then you will love this game. It offers stunning "vector like" visuals and modern video game type techno music. And as I said if you like a good puzzle, then you will love this game because understanding the game is a puzzle in itself.
What is it? If you are curious for more about this game the only way to know is to try it. However since this was a rental for me, I gave up on it after my first two hour session since I have somewhat appreciated our present industry of graphic versions and strategy guides and less of the mystery of video games as was true when they were a novelty in the 70s. For myself I rate this game a 4 out of 10. For anyone who is into this type of thing I rate it a 8 for my overall impression of the game mechanics themselves. This game did not and I repeat DID NOT seem to be buggy, everything from tutorials to gameplay seemed to WORK WONDERFULLY, but it just isn't my thing.
I rented this one with high expectations, due to Q Entertainment's two previous puzzle games, Lumines and Meteos. If you haven't played either of these games, stop reading this review and pick up Lumines 1 or 2 on the PSP or Meteos on the Nintendo DS.
In EEE, you control a compass-shaped ship thing that has to self-destruct and blow up square clusters around it to score. You can control the blast radius by holding down the face button of your choice (All 4 do the same thing). Self-destructing takes one life away, so you can't just run into the level blowing up everything. You also have a very strict time limit, so you have to go around and pick up Time Extensions and Extends (extra lives) while blowing up square cluster things. There are also things that come out and shoot at you, and also "boss fights" where you fight some large object by repeatedly blowing up a certain amount of square cluster things to do damage to it. All while moving around, frantically collecting Time Extensions and Extends and avoiding square cluster things so you can herd them up for a big bonus and not get shot by weird boxes and a giant weird thing that can only be killed by blowing up a certain amount of square cluster things. Oh, and there's multiplayer too!
The point I'm trying to illustrate is that EEE is frickin' complicated. It's not like Lumines or Meteos, where you can pull a PSP or DS out of your pocket and kill a few minutes; this game takes some serious devotion to beat, which I did not have. It managed to frustrate me to no end due to the sheer number of things you must take into consideration at any given time. Also, if you use Gamefly to rent it, EEE has no in-game tutorial to teach you what powerups do what or anything like that. You just fly your compass thing around self-destructing to blow up square cluster things and wondering why you keep losing in this terribly confusing game. Meh.