Not what I expected
posted by dasilodavi (WATERTOWN, MA) Nov 11, 2008
Member since Jan 2006
5
out of
9
gamers (56%) found this review helpful
Disclaimer: I played this for about 4 hours and got to floor 2 (out of 30, apparently) then stopped. Maybe the game gets wicked awesome, but the start is a painful grind-fest. Here are some highlights:
There's one mythical dungeon that needs exploring. You build your own team, picking from a list of character types. They all start with the same cheap equipment. They also start with three skill points, and gain ONE every level. The skill tree takes a couple hundred points to finish for each character.
The enemies don't drop gold. They drop items sometimes, which can be sold for money. Everything in this game costs, including reviving, resting, storing items, and of course equipment. The start of the game is so stingy you spend all your time grinding on the bottom floor to get what you need.
You draw your own map. Yeah, this is kind of cool, but not nearly as cool as you think, trust me. The game will paint in the floors for you, and you can put little icons on the map to note stuff you want to remember. I wanted to love this part, but I realized that if the game was any fun I wouldn't care about who got to do the map.
There are quests, presumably. You get one mission quest early (read: tutorial) and some item harvesting stuff in the inn, but there aren't many in the beginning, and the dungeon is too punishing early on for you to hustle up the floors to find more.
Long story short, this game is a numbers-grinding slog-fest. People love it, I know, but it wasn't my cup of tea.
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