Enslaved - A loose grip on a provocative storyline
posted by ifirit (LEXINGTON, KY) Dec 3, 2010
Member since Dec 2010
If you're looking at playing Enslaved, do so for the first half of the game. Up to the mid-point, the game is interesting, varied and stunning. After that point, the game becomes trite, falling into some of the traditional pitfalls of story-driven adventure-platformers.
The story and the subsequent voice-acting are fantastic up to the mid-point, it's after this point that the game falls apart. The addition of a third character to the main story takes away from the emotional bond between the two main protagonists. It relies heavily on humor to carry the emotional appeal of the previously-established story with some incredibly juvenile humor and poor delivery.
The environments are somewhat linear, usually having only one entry point and exit point. However, there is enough room to explore said environments. The detail and overall look of these environments are beautiful giving you plenty of reason to want to explore each area. However, the last half of the game pulls away from exploration as the demands of combat become more intense and event-oriented. This is especially true in the last two levels of the game, which are so frenetic that exploration is removed in favor of linear platforming. Though this is also hindered by the repeated use of similar environmental features. You can only take swinging past the same triple-flamethrower-pipe combo for so long before you begin to realize the creativity in the level design has gone out.
The combat is excellent, utilizing a free-flowing move system that makes attacking multiple enemies somewhat easy and varied. The first half of the game also includes sections that give you the ability to sneak past enemies and/or surprise attack them using Monkey's agility or Trip's commands. However, like most of the elements previously mentioned, these options become limited in the latter portions of the game as the enemy encounters begin to become mandatory and they begin to block your more commonly-used attack methods more often.
OK I just completed this game and I have to say I myself feel incomplete. From beginning to end there was just something missing.
I really liked the voice work a lot.
Pigsy was GREAT and definitely deserved to get his own addon content (which I am not purchasing), but still he was funny and enjoyable.
I liked the plat forming yes its simple and idiot proof, but the way it was implemented was smooth. There were other things to annoy you....
Sometimes the voice audio didn't match up with the video so you have that old school kung fu movie dubbing look.
Where the jumping was simple the complete opposite can be said about that dam hover board. A lot of do over cause of that thing you'll see what I mean.
Those masks that you collect really serve no purpose EVER! Unless you're going for the PS3 trophies it's a waste of time. After you get about 2 you're good don’t bother searching for the rest unless you really want to see the visuals.
Many of the upgrades were really useless or unnecessary. The key ones being health, armor and the combat choices were hit or miss. Guess it's all about play style.
The ending......what can I say? It felt so quick and short and it definitely left room for a sequel......sort of. It's upsetting to me that a game with a lot of potential to be a mega hit missed its chance simply due to some better testing and maybe a more complete storyline. Maybe a future release will provide that, but unlikely.
Key words that will pop up in your head when you play