How did it fail?
posted by Prufrock (NORTHPORT, AL) Aug 25, 2008
Member since Aug 2008
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It seems with RPG's there is a structure set in place for commercial success. That is an effeminate/ a-sexual lead, decent graphics, and a grandiose-to-the-point- of- cliché plot. Even teams of monkeys can create a satisfying rpg (I think Square has been using chimps since after FF8).
This game uses chimps, but the daft ones that don't know how to do much besides drink their own urine. The game is simple really. Once you get behind the graphic you realize that this just the corpse of a rpg thats been tarted up and pranced around. People complain that the voice acting was bad. and it was, but mainly because they were dealt with horrible characters. They were all one dimensional. How am i supposed to get excited over that. You've got the excited one, the dignified one, and, a new one, the stereotyped bum boy (edit that word Gamefly). Christ! They didn't hold back on the stereotypes when they created the poor character.
The fighting system was bland and uninspired. Probably the biggest problem of the game. Well the biggest breaker besides our blonde stereotype. The fighting system was wretchedly boring. and when you could read the text, which you couldn't because it was in size 7 font, it didn't really matter cause strategy was not needed.
Take it from me kids, if you want a good Strategy RPG play a Fire Emblem game. They can be difficult, but they are rewarding. Games like Enchanted Arms (the name makes me retch, too) make me hope that the game industry will realese another game like Earthbound in the US. Something original. Something worthwhile.
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