gamers (100%) found this review helpful
Too many cut scenes, too much clicking of buttons just to work through a conversation. somewhat fun, and definitely needs some thought as to strategy, not too bad on graphics, about what you'd expect for a japanese game, but lack of subtitles option for some of the cut scenes made the game less fun. Overall I just found it plain boring, with the only interesting thing planning your combat strategy.
gamers (82%) found this review helpful
The dungeon layouts are painfully simple. They stop and give you tutorials for EVERY action that only requires you to hit the X button. The combat system feels a bit broken in that there's too much sway in each turn (rarely to battles last more than 5 rounds and frequently your heroes will go from 100% to 0% in one turn). And the story is mostly nothing spectacular.
But for some odd reason I just can't bring myself to hate this game. I'm mainly blaming the english localization. The script flows extremely naturally and doesn't have the hiccups that several translated games have.
That and the voice acting is some of the best you're likely to find in any game. The delivery of the jokes are hillarious, the dramatic undertones are convincing enough to rise past the presentation hurdles, and it has one of the best "NOOOOO!" screams ever. =)
So yeah ... even though I gave it a 3 overall, this game has a charm you just can't help but to like and want to play through the drudgery of the game.
While, having read some of the reviews for this game, I was a bit skeptical of how it was going to be at first, I still rented it and have, so far, logged over 35 hours into gameplay. Most of the reviews I read compared this to an FF game. That is not a fair comparison, given that this game has far more strategy in its battle system than Final Fantasy has had in most of its games other than the ones that are, at their heart, strategy games.
On the surface, this game looks very much like a normal RPG, but with a grid battlefield, allowing both you and your opponent to occupy only half of the field, and allow characters to only have, at a maximum 5 attack, healing, or support skills in their arsenal, it plays out more like a strategy game with RPG elements thrown in to make it a bit more adhesive to the general public. Other elements f the strategy side are the fact that characters don't have to worry about losing HP or EP in any single battle, because it recovers automatically after any battle, but what you do have to look out for is each character's VP, which decreases depending on the number of turns you take, which forces you to think about how you are going to use your turns wisely, rather than just waste them.
At the beginning of the game, it can get tedious to a point of no return given they tell you how to do everything in the game that only requires a push of the x button, but it ends, for the most part, after the first chapter.
Overall, This is worth a nine to me because, to play this game, you can't just expect a Final Fantasy game out of this, but a strategy game with RPG elements, and if you were expecting an FF, then you will be disappointed with this game. Gameplay, graphics, audio, and battle system all get high scores from me as well.