The Price of Admission
posted by hitchhiker (MONROE, WA) Dec 12, 2006
Member since Sep 2003
6
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gamers (86%) found this review helpful
The price of admission for this game is about 4 hours of excruciating introductory storyline. If you can get past that, the game really starts to shine.
The game starts like every other RPG-the hero, your character, is asleep. Your co-protagonists, a well respected student and a flaming dude in love with said student defend and chide, respectively, your decision to sleep through a lesson. The game starts out by doing its best to turn off many people-anything that requires the 'action' (A) button is explained in detail before you can use the action button. Need to open a door, climb a ladder, or do anything else and you'll get a long explaination telling you to 'hit a'. Add to that the over the top dialog of the flaming dude in your party paired with some occasional teasers that your character might have the same...sexual tendencies and you have a recipe for a game that will make many uncomfortable.
But after the first few hours these problems dissapear completely. The story line gets really good and the combat system, while simple, is interesting enough to not completely bore for the 40-60 hours this game will take to defeat. Many of the addons, like golems, aren't required to beat the game and the side quests are few and hard to spot, but the core game mechanics and story make Enchanted Arms worth putting on your gamefly queue. Just push past the first few hours of the game.
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