posted by Airoblast (CHULA VISTA, CA) Dec 23, 2006
Member since Nov 2006
gamers (75%) found this review helpful
This has been the finest game i have played on the wii (yes i have zelda) and personally i love the game, it has a fun way of getting the elebits by using a gravity gun. you can tell it was designed specificly for the wii because of how well it plays. the game mechanics tend to advance the more you play with certain levels becoming more of a challenge than before. And its just plan madness as you try to scramble for the elebits in all the colorful funness. I definitely recommend this game to people who don't mind the silliness
This game had a pretty good hype, I had been on the verge of buying before I signed up for my gamefly account. I was looking for a game that my fiancée and I could both play together and have fun with. We started first by playing the multiplayer mode. It started out fun with all the items flying every which way around the rooms. However, the single screen view where the movement controls are swapped back and forth gets very old very fast. We played two levels and after that we had our fill of the multiplay levels. I continued on into the story mode. Once again it started out with a good story line, but it wasn't captivating enough to keep you plowing through the same repetitive levels. There are a few levels where they throw a couple of different challenges at you, certain things you cannot do while completing a level, basically. These challenges were everything but challenging. I did manage to play up to the first boss, but I just couldn't bring myself to finish any of the levels after that. I'm glad I didn't purchase this game, it might be good for renting as it does use the wii-mote to it's full potential, which I give it a high praise for, it just needs more work.
Elebits tries really hard to be a good game, but falls short. The aim is absolutely perfect down to the pixel, and you’ll be able to pick off Elebits from a distance with ease. Your character is controlled by the nunchuck thumstick with the C and Z buttons used to stretch and duck respectively. The physics of the objects are very impressive, if a bit “floaty” as well. Each object can be picked up and gently rotated and placed carefully or hurled across the screen. Twisting faucets on and off, opening doors and sliding cabinets are hit and miss.
But for all the things it does right, Elebits does 2 or three things wrong that really drag down the game. About 4 stages in, new rules and restrictions begin to come down such as “Don’t break too many objects” or “Don’t make too much noise”. This is an obvious attempt to change up the game play and give the game some strategy, but it does nothing but detract from the fun. The game also suffers serious slow down when you finally get your gun strong enough to throw around big objects. As you progress in the game and the stages get larger, the graphics get worse and the slowdown becomes more frequent. The game is also extremely easy, although you won’t be able to finish every level on your first shot thanks to the silly rules and Black Elebits which zap your life.
Multiplayer is a mess. It just gets too chaotic with more than one person tearing apart the environment. We found ourselves stuck “inside” objects way too often and struggled to figure out how to lift the house or truck or cabinet off our heads. Elebits also allows you to edit rooms and trade them via Connect24, but I wasn’t able to test that out.
If this title were given longer in development and not rushed out to meet launch, it could have been a great game. All the elements are there, but the execution is sloppy and seems thrown together. Elebits is worth a rental at best as you’ll tear through the game in 4 or 5 hours tops.