Katamari with a Gravity Gun!
posted by lazygamer (Northridge, CA) Dec 18, 2006
Member since Jan 2003
8
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10
gamers (80%) found this review helpful
Already numerous comparisons have ben drawn between the classic ball roller and this game. It's a fair comparison as both games exhibit the great quirky Japanese humor that has only recently penetrated into the mainstream American culture. Collecting is the primary focus of the came, trading miscellaneous objects and people with cute electrical animals called Elebits. Pulling the capture gun into the fray then stops the comparison altogether. The gun rocks!
The story is done via cutscenes and progresses adequately (the voice acting is horrible though, you can actually hear some of the actors reading their lines).
Enough about the story though, the capture gun and its manipulation via the Wii-mote make the game. Some of the physics are a little hokey (you'll throw stuff more than you'd like to), but it's a great exhibition piece for the Wii technology for sure. There's some power-ups that help you along the way (multi-beams lock-ons, elebits cookies bait, etc.)
There's a variety of locations to search through (mostly rooms) and elebits to find (each with their own personalities). Some levels have special tasks, such as don't break things or keep the noise to a minimum. There are also boss elebits you must "fight". After you collect enough, more things open up for you to explore or use. With special powered elebits, your gun power increases, allowing you to pick-up larger things.
There's multi-player coop mode and plenty of bonus features to open up. You can even edit rooms (levels) and challenge others to play it.
This could very well be a franchise for Konami, as I imagine that the elebits could be transferred to other locations, worlds, etc.
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