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Dynasty Warriors: Strikeforce

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GF Rating
5.4

791 ratings

Critic & User Reviews

GF Rating
7

Good

Its a change.

posted by shadowmyre (RICHFORD, NY) Mar 17, 2010

Member since Apr 2006

6 out of 6 gamers (100%) found this review helpful

First: this is a multiplayer game (on-line only) and the difficulty is pitched as such. While beating it alone is doable, it is much harder than your average DW game. The expectation is that you'll have two or three people helping you out, and the difficulty is slanted as such.

In order to get better weapons/orbs/chi abilities, you need to level up the shops in town. This requires Officer cards (acquired randomly from officers that show up in town between missions) to level the shop, and materials you find in missions to actually build the new facility. You then need more of those materials to create the weapon, and yet more of them to enhance the weapon.

Characters have a primary weapon, which they'll always use. They also have a secondary weapon, which can be from any of the available types (but, in actuality, will probably be a bow). Each weapon has three different styles it can be used with (Power/Speed/Tech) which affect the weapons stats and how many orbs can be equipped.

Fury mode lets you gives you more dashes and jumps, changes how weapons work (bows shoot two arrows per light attack, etc) and gives you access to your musou (which would end your fury mode).

Now, the bad. Sorcerer enemies love to fly around and strafe you. Hitting them with regular weapons is problematic, which means most people need a bow (and bows are best against sorcerer type enemies, which is nice). The target lock is pretty weak, as changing it to a specific enemy often seems to be a matter of sheer luck; I've targeted enemies on the other side of the battlefield, but couldn't target the general right in front of me. Some enemies can't be targeted at all.

As for the good, the game is fun, with nicer graphics than I expected. Lots of character building options, the ability to use any weapon with anyone. Fury mode can be fun, and I like jumping over walls instead of breaking down gates. The statue enemies take some getting used to, but are a neat addition.

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GF Rating
7

Good

Not to bad

posted by zargot (BURLINGTON, VT) Aug 23, 2010

Top Reviewer

Member since Oct 2009

1 out of 1 gamers (100%) found this review helpful

Well not a lot to say about this game. Its a hack and slash game for sure. It has a lot of missions in addition to the main storyline which are pretty fun. The storyline is much like any of the Dynasty games if you are familar with past releases. I made the mistake of not trying the online feature till the end of the game and I have to say that was a mistake. It was actually really fun playing with other players on the missions and teaming up to beat some of the harder bosses. Some replay value but pretty much the same. If you would like a hack and slash game that is a lot more than Gauntlet then this is a good choice!

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GF Rating
5

Fair

Decent, but needs alot of improvment

posted by Daruna (RIPLEY, TN) Jun 11, 2010

Member since Jun 2010

1 out of 1 gamers (100%) found this review helpful

This game was amazing compared to it's Samurai or Dynasty Warrior counterparts in the fact that it exploded with new features. The sub-weapon system was very nice in my opinion and offered a better feel for the game. The other thing that I found made it really stand out from it's regular title standards was the sky battles that took place, being able to float and fight in the sky above all the weak foot soldiers was fun and entertaining. Now there are some problems I do find with this game, sad to say they out-number the pros, but it had a bunch of first-time additions so that is to be expected. Like I mentioned before the sky battles were a nice innovation, but they were waaaay too hard to control. You can only float with a skill, or if you use a temp item, you cannot float if you use your double jump and floating is very slow for travel. The transformations were a nice change of pace but hardly worth mentioning, you attack an officer or send your officers to do it and he transforms at least 1 time if he is a major boss(i.e. Dhong Zhou, Cao Cao, ect.) And they powered up at least 4 times before and after, when they powered up you did no dmg and had to break them out of their state, problem with that was they ignore all hits, you could use ultimate attacks and they could still be powered up. The officer reliance system on this game made it slightly too easy, you could sit back while your officers die over and over and come right back till all enemies are dead, was too easy in that respect. Another issue I had with the officers was they always had 50 feet high air battles with bosses, You can't reach them at all so you have to wait like 5 minutes for the boss to fall back to earth, the officers need more AI to keep the bosses standing, not flat on the ground all the time or sky high. It was a nice touch, I thought at first, to add the giant animals, till you had to kill them for the storyline quests.

Really great innovations, I can't wait to see improvments. :)

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