Surprisingly challenging at times
posted by Disconude (PULASKI, NY) Jul 7, 2011
Member since Nov 2006
At the start of this game, I was disappointed that I had picked up another Obsidian/Square Enix letdown. The linear map seemed to play like a dated diablo-esque style. However, after leaving the tutorial and playing through my first chapter, I have to admit this game has more going for it.
First thing I noticed was the challenge of boss battles. By no means are these impossible, one character even gets a spell that does automatic critical hits! But I enjoyed that it was slightly more than a simple hack and slash. The use of your abilities, and slight tweaking you do to enhance them, is essential to successful bouts. These challenging battles made the gameplay as a whole more fun.
The story, while not remarkable, left me interested enough to continue. And they utilized my favorite element in RPGs, a branching storyline. While there may not be a multitude or widely diverse endings, I felt that my decisions did make some changes to how the story progressed and how the world reacted to my character.
The best part about this game was how easy my wife got into it. She is a casual arcade/rpg player and favors Gauntlet Legends and Sacred. Dungeon Siege's gameplay definitely challenged her skills, but since we could Coop together, I was able to assist her so that we both had an enjoyable experience. I have to give a lot of credit to games that we can enjoy together.
Overall, my complaints with the game is that it's less immersive than some of the great RPGs. The loot doesn't change your characters appearance or stats too noticeably, and the while there is some variability in character customization so far as skills and plot elements, it's still rather linear than diverse. This game is more Action and less RPG. I guess I'd prefer the opposite.
If you're looking for a simple dungeon crawler with a slightly more challenging gameply, this is a game for you. At least worth a playthrough :)
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