posted by Kaiden77 (ALTAMONTE SPRINGS, FL) Jun 26, 2011
Member since Jun 2010
gamers (64%) found this review helpful
All in all its a solid single player experience for a dungeon hack n' slash. Choose one of 4 characters, the other 3 you'll meet and partner up with at some point in the game. A Warrior, Fire Elemental, Mage, & Marksman. The story wasn't all that spectacular. Save the kingdom from a psycho, and rebuild your legion.
As characters go, they weren't poorly written. But they seem to have a total lack of any emotion whatsoever. Random guy: "Lucas, things are Dire!!" Lucas: "OK. Just tell me what to do so that the players will think I care"
The RPG elements just weren't there. A mediocre ability point system, pointless side questing, and dialog choices that really don't matter most of the time.
I'm sure the multiplayer aspect would be enjoyable to some. But I found myself hating the fact that when you join into someones game, you are forced to use their character setup, at their level, with their gear. So unless you want to play with a friend from beginning to end so that you can develop your own character, I wouldn't recommend it.
posted by WisePapaSmurf (CASSVILLE, MO) Aug 28, 2011
Member since Aug 2011
gamers (67%) found this review helpful
This game managed to dash my expectations brilliantly. I generally hold Squaresoft games in high esteem. After beating DS3 in a few days I found myself stricken by several issues in the game.
1.) I had no desire to replay this game as a different class.
2.) The story was not compelling. It's a classic good v. evil, save the world quest. However, unlike other games within this same niche, I was not drawn into the story whatsoever because it was too cookie-cutter. The characters were not interesting enough to make me care about their problems. It was like reading a poorly written book. The plot moves too fast. At one moment the legion is smashed, at the next, your at the end of the game.
3.) The quests were boring in general.
4.) The dungeons were repetitive. I want to be clear though, they were not repetitive because they were re-used or anything; each dungeon is unique. However, there are only really 3-4 "cities" to go to before the final battle.
5.) The graphics were great. Usually, when you have a graphics rpg like this it's hard to tell where you can walk and where you cannot. However, this game has a "quest line" which will tell you exactly were to go (with few glitches) including which terrain you can walk over.
6.) You get 9 abilities, but you only use at most 3-5. The rest are surplusage which you will struggle to try to use, but only really get you killed.
7.) The combat felt like I was mostly just using a ability or relying on my partner while I dodged all the enemies. This made the combat feel really stale. (Perhaps this is a mage-only issue.)
Overall, These are the things that struck me about the game. I would play it if it landed on my doorstep, but I don't think I would waste a purchase or rent on it. It is entirely average.
gamers (60%) found this review helpful
Commercials always make things look better then they actually are. Yes, i'm talking about videogames, not McDonalds or whatever fast food joint you frequent. When i saw the commercial for Dungeon Siege i saw a cool, new, re-awakened genre of dungeon-crawling. Im not a big fan of dungeon crawlers, as i prefer more open-world RPG games like Oblivion and fallout 3. But i thought i'd give DS3 a chance.
Sound/Visual: Sound? Not bad. I didn't realize any faults in it big enough to put in this review. Visuals? Thats another story. When i started playing the game, my first thought was, "This is a Playstation THREE game?" as the graphics looked very PS2-era to me. This may not bug people as it did to me, but i like pretty games.
Storyline/Gameplay: The Storyline wasn't anything too amazing, just the usual RPG elements- some ultimate baddie raising an army to take over the world, some really na'ive heroes, and enemies that feel very recyclyed. Character wise, there are about four different types: an agile scout-type person (who looks very like Megan Fox. Hmm...) the bulky tank-like warrior, a mage specializing in offensive magic (blowin' stuff up) and then a defensive-favoring mage (preferring to cast shields and distractions).
Replay Value: None whatsoever. Because the levels have no variety or different paths, there's no reason to replay levels in my opinion. As much as it strives to be a "classic dungeon-crawler RPG" it feels more like a "Iron Man-esque dungeon crawler with a few different character types". You may like it, however i didn't. DEFINITLY DONT BUY... unless you like it that much.