Many people were hating on this game, so I wanted to give it a shot. At first, it reminds me of greats like Oblivion, Diablo, Champions of Norrath, etc.. but then after a few hours of play, I realized that it wasn't going to offer anything new to those tired old games. While it was fun to play through, and Short, I can't see how you'd want to play it again. Different characters don't add much, there is LOTS of loot to be had, which kept me adventuring, but all in all, a decent rental.
DS3 trys so hard to be an epic multi-facited dungeon crawler but unfortunately comes short of its goals by manageing to feel both rushed and boring.
While doing a good job of executing the basics of this game type visually, it really struggles to add anything new in depth of story interaction or game play. Your kingdom/world is on the brink of falling apart and you are specially gifted/tasked to save it, while along the way optionally helping everyone out in finding their lost loved-one/artifact from fill the blank monster/mob. Oh and you can select from the standard mage/melee/distance/hybrid which have slightly different leveling powers? You don't say? If you are going to retread the same old midieval time frame with Tolkein monsters, your not going to add anything to the conversation and you will get skipped over; like this game should be.
My rant could be copy and pasted to other games out there (torchlight among others come to mind) but for this to come from not only the makers of Final Fantasy, but now Dragon Warrior to, you should be disappointed in yourselves fellas. I know this isnt exactly your gamestyle-forte, but I know you can do better. You gave the world a white cat standing upright with batwings and an antenna that everyone loved for christ's sake!
Again the controls are well attuned to the console and there is nothing wrong with the game mechanically other than it chugs a little bit in battle at times and the gameplay is as innovative as dirt. Its actually kinda good looking with a great matching musical and sound accompaniment. And all these factors get it to a 6, but it lacks the depth and/or novel styling which would give it anything higher.
Some may think this review sounds elitist, but as an adult with increasingly fewer hours in my day to play games, I don't have the patience I used to for the same ol' thing.
If you stand still in this game you will die, so keep it moving with charges or dodging. Take a look around for loot to finance shop purchases. Quest item keep you alive, but use the weapon set that is worth more coin. Single player work with a character that you like (weapon set coin value can be a factor). Best items default to the top of your inventory. Use the Up on your D-pad after selecting a quest, cuts away guess work. Not a great game, but fun.