IGN Preview of DualPenSports
I don't understand games that require you to place a portable device down on a surface. Sure, it could work on tray table on a flight or just in your lap, but it's called a handheld for a reason. So when I saw DualPenSports for the 3DS I didn't appreciate the gameplay device it's designed around: using two DS styluses at the same time. Nobody looks good while holding two styluses – it's just a fact.
First of all, my left hand is extremely uncoordinated in comparison to my right, so holding a stylus with it felt uncomfortable and awkward. It didn't get any better when I tried to follow the on-screen prompts, which mainly consisted of drawing lines, to perform maneuvers like kicking a soccer ball or punching an opponent in the face. I struggled to draw even a straight line with my left but easily completed curvy paths with my right. The forced ambidextrous gameplay was getting old, fast.
Eventually, I adapted by abandoning the left stylus and just using my right hand. As the Nintendo 3DS doesn't feature a multi-touch screen, it's feasible to complete a majority of the game this way, though I was told that it gets harder to do so the further you get.
Besides its tragically gimmicky gameplay style, it feels like DualPenSports is trying to be a "Wii Sports on the Go," which isn't necessarily a bad thing but I'm not sure it will succeed. There are Mii-like characters and sports like soccer (or football), archery and boxing to master, but of the two I tried, I only had fun when I was punching other people. The soccer mini game, a.k.a. making a penalty kick on goal, was pretty bland and the goalie often just stood there, bewildered as my pathetic kick rolled right past him and into the net.
Still, these are just my impressions after ten minutes with the game, so be sure to check out the review when it launches later this spring.
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