The first of the 10 Commandments of game design:
posted by Sinrise (LONG BEACH, CA) May 15, 2006
Member since Oct 2003
2
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gamers (33%) found this review helpful
Thou shalt never fail to include a cut scene skipping feature for any game, for any reason.
It's worse when a game has potential and fails miserably than a game that had no expectations. I didn't make it through the Gunman tutorial before turning this game off and promptly sliding it back in the GameFly return envelope. The main reason for the hasty return and the low score is the inability to skip cut scenes. One word: lame. The is no excuse for not coding in a cut scene skipping feature. I refuse to play a game like this, not matter how good it is otherwise. The FMV was pretty well modeled, so much so it as if the developers put more money into FMV than actual game mechanics. The sense of speed in this installment of the Driver franchise is almost nonexistent. I found myself looking at the speedometer more than the road. The city and traffic have a pretty realistic sense but with such a weak sense of speed, even with the so called 'speed effects' and motion blurring, no amount of realism makes up for it. After deciding it was worth giving this game a little more time, I began the Gunman tutorial. After failing that the first time, I was forced to watch the cut scene again... and again from the beginning when I got to the next stage of the tutorial. That's where I pushed eject on my PS2. So, I cannot comment further on this game. Too bad.
Graphics: 5 Sound: 4 Gameplay: 5 FMV: 8
-Sinrise
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