While this game has nothing blatantly wrong with it and could well keep you occupied for 40 hours plus, there's little about this game that's both original and well implemented to help it to stand out from any other RPG that's out there.
The game has two main gimmicks to it.
There's the fact that most of the game takes place across two worlds, the real world and the dream world. But unlike in some other games, your actions in one world rarely affect the other so the relationship between them isn't very dynamic. It could just as well have been one very big world. It's not as though the dream world, despite its name, is all that fantastical. This element of the game eventually feeds into the plot, but you're still going to have to play a while to get beyond the very mundane "Murdaw is a demon; Demons bad; Hero go kill Murdaw" plotline.
The other relatively original element is the job system. There's probably close to two dozen jobs in the game, although some of them can only be unlocked from learning other jobs first. As a rule I like job systems where you can pick and choose along the way. But this one is deeply flawed. First of all, you don't get access to them until 10+ hours through the game. Until then, battles are very standard, mostly very easy as well, as you're also led through the game from point A to point B. Another problem is that, job system or no, each individual character has his own strengths and abilities anyway, which will guide you through the job-selection process. You'd never want to make the powerhouse Carter into a mage, for example. Finally, while you can theoretically change jobs at any time, doing so means you won't master them unless you're going to spend extra time doing boring training. I gave four of my characters jobs as soon as possible, and only 2 of them mastered their second level jobs by the time I reached the final boss though I never strayed.
You'd do just as well to download someone's RPG Maker game.