Critic & User Reviews
This is one of the Greatest games of all time.
posted by Heroguy293 (BOLINGBROOK, IL) Mar 15, 2011
Member since Feb 2011
1 out of 1 gamers (100%) found this review helpful
kept her busy
posted by steelers206 (COVINGTON, WA) May 29, 2011
Member since May 2011
4 out of 5 gamers (80%) found this review helpful
the closing of a trilogy
posted by Pocky22 (ERIE, PA) Mar 12, 2011
Member since Jun 2010
1 out of 2 gamers (50%) found this review helpful
Story-wise, we are put in the shoes of a Gohan-esque young chap, who wakes from a rather foreboding dream of him fighting along side 2 warriors, and being defeated; turned to stone as a price of that defeat. After this, the Hero finds out that the world he saw in his dream is very much real, and thus begins a Quest to find out what's going on. If I had to choose which DQ game had the best overall plot, it would be DQV, but VI isn't that bad. The problem is, it stumbles a bit in the mid-way, and has a bit of odd pacing, for a DQ game.
As for combat; it's the same as the last 2 DS remakes. Same interface, same graphic engine, some new enemies and skills, and oh yes; the class system. DQVI introduces an updated version of DQIII's class system, in which character can change to any class they want. This means there is actually some customization to be had with your party, albeit, limited. Unlike in the future games like DQVII and DQIX, characters use specific weapon-types regardless of class, and most characters are recommended to role classes that aren't too far off from their initial abilities. You can try, of coarse, but the leveling of classes is solely dependent on beating monster around your level, so you might not want to waste too much time powering up experimental classes, and just stick with improving each characters unique aspects. One other negative is that monster recruiting was downsized, supposedly to make DQV's monster recruiting feature stand-out more. It's sad, but you will only gain a handful of monsters on your Quest.
Despite these snags, Dragon Quest VI is still a worthwhile experience for any DQ fan, and anyone interested in 'lost' games. I would also highly suggest renting DQIV,V, VIII and IX as they are all fun in their own way, and it will help you familiarize yourself with DQ as a whole.
posted by greg137 (CALDWELL, ID) Nov 5, 2012
Member since May 2010
Needless to say that the level cap on classes is a major deal breaker... I do have to say that I heard on the web that the class change system on this game allows for weapons to be class dependant... And that by shifting classes means that your party members can use new weapon types.. I am still some what "flipping the coin" as to wheather or not to get it, but as things currently stand... I don't think I will...
Even odder still is the fact that Dragon Quest 9 was released State side before this one was... Well, we try before we buy, which is why we have gamefly...
posted by Cyko (LOUISBURG, NC) May 5, 2012
Member since May 2012
BEST RPG I'VE EVER PLAYED!
posted by darthsonic (FORT SMITH, AR) May 30, 2011
Member since Jul 2010
A bog-standard jRPG
posted by LemmyKoopa (MADISON, WI) May 3, 2011
Member since Jan 2011
The game has two main gimmicks to it.
There's the fact that most of the game takes place across two worlds, the real world and the dream world. But unlike in some other games, your actions in one world rarely affect the other so the relationship between them isn't very dynamic. It could just as well have been one very big world. It's not as though the dream world, despite its name, is all that fantastical. This element of the game eventually feeds into the plot, but you're still going to have to play a while to get beyond the very mundane "Murdaw is a demon; Demons bad; Hero go kill Murdaw" plotline.
The other relatively original element is the job system. There's probably close to two dozen jobs in the game, although some of them can only be unlocked from learning other jobs first. As a rule I like job systems where you can pick and choose along the way. But this one is deeply flawed. First of all, you don't get access to them until 10+ hours through the game. Until then, battles are very standard, mostly very easy as well, as you're also led through the game from point A to point B. Another problem is that, job system or no, each individual character has his own strengths and abilities anyway, which will guide you through the job-selection process. You'd never want to make the powerhouse Carter into a mage, for example. Finally, while you can theoretically change jobs at any time, doing so means you won't master them unless you're going to spend extra time doing boring training. I gave four of my characters jobs as soon as possible, and only 2 of them mastered their second level jobs by the time I reached the final boss though I never strayed.
You'd do just as well to download someone's RPG Maker game.
posted by 2brothers (GASTONIA, NC) Feb 25, 2011
Member since Aug 2010