Critic & User Reviews
posted by Gamer10203 (ANCHORAGE, AK) Nov 16, 2012
Member since Nov 2012
posted by Tommicter917 (MARGATE, FL) Jul 3, 2012
Member since Nov 2011
First off, i like that they incorporated the wii controls. It reminded me off those really bad arcade motion games, but done right with fluent controls.
Next off, it was an easy game that anybody could pick up and play. simple and easy yet entertaining is what they went for.
The downfall of this game is its OBNOXIOUS LINEAR GAMEPLAY. It was a meant to keep it easy, but if they added open world elements and a random battle encounter the game wouldve turned out in a much better way.
Overall, not a bad game just not executed in a good fashion either.
Sweetness & All That Good Stuff.
posted by shiftergs (SAN JACINTO, CA) Apr 17, 2012
Member since Apr 2011
Upgrading weapons are easy as the items are commonly picked up. Re-doing dungeons after you reach a higher level and getting a better score in the dungeon profits much with better item drops and so forth.
Voice acting is kind of iffy but its not a big deal. Character designs are pretty cool, and I like how you can have one of the companions (party members) actually say your name, its cool.
With how you swing the sword as if you were actually holding it, the exciting story, the fun characters, the humor, the decent graphics, and the beautiful music; this is one game you must try. If you want a Wii RPG then this is it. Its short, but sweet.
posted by psuperman100 (AURORA, CO) Jul 28, 2011
Member since Jul 2011
posted by Stenzel (GARDEN CITY, MN) May 8, 2011
Member since Nov 2010
posted by Russman286 (SURPRISE, AZ) Dec 29, 2010
Member since Aug 2010
really really short game
posted by JRSYSLNGR (TONAWANDA, NY) Mar 14, 2010
Member since Mar 2010
dragon quest swords: The masked queen...
posted by benawallac (INDIANAPOLIS, IN) Feb 6, 2010
Member since Feb 2010
posted by 2tarostiel (MENIFEE, CA) Dec 7, 2009
Member since Mar 2009
Dragon Quest Swords: Squire or Knight?
posted by vg2007 (SUGAR LAND, TX) Jun 20, 2009
Member since Jun 2006
Storyline: The title explains it all. You play as a young warrior ready to become a man and a knight of Avalonia. It has been five years since peace has returned to Avalonia. During your quest of knighthood, you have been sucked into a chaotic ordeal which involves the ressurection the Deathbringer. You must stop the ressurection of the Deathbringer and the destruction of Avalonia that nearly happened five years ago.
Gameplay: The game is in first person, and you control only using the Wiimote. You use the arrows to move left, right, or back, and the B button to move forward. It's really hard to control using such small controls, and I wish they allowed a Nunchuck attachment.
During battle, it gets really fun. Using the Wiimote, you swing left, right, up, down, or diagonally in order to strike your sword. You use the B button to take your shield out to block attacks. You use the A button to set a focal point. It's not required, but it makes it better to strike down your enemies faster and more accurate.
Eventually, after striking enough enemies and defending yourself, you'll earn enough percentages to conjure up a Master Stroke. This depends on which sword you're using.
Your party members (which is only three members) are controlled by computer AI and can only perform spells to either heal you, increase your defense and attack, or damage enemies.
Audio: The voice acting is surprisingly amazing, but the music in the game is not that catchy and is too medieval.
All in all, Dragon Quest Swords is really worth the rent but not the buy. If you're a Dragon Quest fan, do not expect much. If you own a Wii, this may be an excellent RPG to start off with, and a great introduction to the world of Dragon Quest
Good for a quick weekend play
posted by bigjt2 (CHICAGO, IL) Jun 7, 2009
Member since Aug 2008
Straight and Easy
posted by Shalograve (DANIEL ISLAND, SC) Apr 28, 2009
Member since Mar 2009
1. Once you get the controller grip down (grab it lower than normal), the controls work surprisingly well.
2. Gear is easily attainable by revisiting areas you have previously beaten.
1. Very linear game play
2. Easy game that is easily beaten. Takes time to complete 100%, but first time through can be done quickly.
posted by konquererz (ANDERSON, IN) Apr 15, 2009
Member since Sep 2008
Change the names to protect the innocent
posted by db45817 (BLUFFTON, OH) Mar 28, 2009
Member since Feb 2009
The controls are better I think then alot of the others have said but after awhile your arm grows tired and it is hard to be as accurate as you need to be. But when you first start it is easy to pick up the point, slash, and defend it takes to get through the game.
The acting and graphics are a good bit above average, but in an RPG I guess I am not as worried about that as I am game play. One word SHORT. I got it done in less then ten hours zzzzzzz. If you like walk forward hack and slash it is an 8 but as an RPG 3. Better luck next time :(
Frustrating controls, unpolished potential
posted by sdgamer (SAN DIEGO, CA) Mar 28, 2009
Member since Jun 2007
Unlike the original game this is based on where you can simply swing your sword left/right high/low, you literally have to aim your Wiimote at the screen to pick your "target" and then perform a swing. This two step action to simply swing a sword makes no sense when almost the entire game is about swinging your sword!
It's quite awkward that immediately after pointing your Wiimote you must slide it to the side. If that weren't bad enough, the game fails to recognize your command half the time.
Also, you cannot "swing" your sword as the game repeatedly reminds you of in the beginning. You must "slide" your Wiimote left and right to perform a horizontal slash, and "slide" your Wiimote top to bottom for a downward slash. Wiimote is pointless. The original game had no such issue. Your shield is controlled by pointing at the screen, which was done much better in the original.
This game comes down to a button mash fest because of flawed design, and you have to perform two actions to make one targeted attack. You need to do targeted attacks because one targeted attack can do more damaged than two or three default attacks (which cross the center of the screen). In other words, simply swinging at default might hit one enemy when a targeted attack will hit three. Once you target though it's a mash fest until you or the enemy dies. Oh and an occasional block.
The dialogue, weak story, and inconsistent graphics could be overlooked if the game didn't spend so much time on them. Just let me fight like the original
Horrible, computer style movements
posted by Link305 (BROOMFIELD, CO) Mar 18, 2009
Member since Nov 2008
Solid Fantasy Arcade Game w/ RPG Elements
posted by BydoEmpire (ORLANDO, FL) Feb 17, 2009
Member since Dec 2008
You embark on a typical fantasy quest to save the kingdom from an ancient evil, along the way powering up your weapons and armor and levelling up yourself and your allies. There are townspeople to talk to, and shops to buy from, but the RPG elements are very light. There isn't anything to really expore, and there aren't many choices. You can move freely about the town, but once on the missions (which are replayable for score and bonus items), you can only move forward and backwards - it's almost a rail shooter in this aspect. When you reach the end of each area, you fight a boss, some plot is revealed, and the next area opens up.
This is a game about combat, not exploration, and fortunately the combat is executed very well. You can slash horizontally, vertically, diagonally, or you can stab. These are all ready very accurately. Additionally, you can target a place on the screen (useful, for example, if a group of bats line up vertically on the right side of the screen), and you can use your shield by holding B. When a meter builds up after repeated attacks, you can use your "master stroke" ability which deals heavy damage by charging your swing (rotate the wiimote, draw an infinity symbol, etc). This all works well, and is quite fun.
The graphics are light-hearted an well-executed, with a smooth framerate and some interesting environments. The audio features a surprising amount of voice acting, which is actually good, but some of the companion characters' quips get annoying when they're played over and over.
If you're looking for an RPG, look elsewhere. But if you want something akin to a light-hearted, fantasy-themed House of the Dead this is a good deal at the now-reduced price.
I give the game a B+.
A fun 10 hours
posted by Foxfeather (LAKE CHARLES, LA) Feb 15, 2009
Member since Sep 2005
Not that great
posted by Talon787 (HAMILTON, AL) Feb 5, 2009
Member since Feb 2009
posted by Papercaper (DELTONA, FL) Jan 29, 2009
Member since May 2007
The very first time the game allowed me to move for myself and I found that I was not moving my character through the rooms but playing some first person rpg odd ball experience. I was extremely disappointed.
It had started out so strong and then it gave me this weird system that just felt completely wrong and out of place. If they had made you control the character and then the battle system was the sword system. Then it would have been a way better game.
I felt like I was playing Mist or something along those lines. I just felt odd, and the way the backgrounds moved in the first person viewpoint was enough to make the average person motion sick.
All and all it was a solid battle system and the voice acting was good. The sounds where classic and I enjoyed the music. However I find myself unable to continue the game as I would just be frustrated and annoyed the entire time by the bad view and weird controls for walking.
posted by supdawg56 (UKIAH, CA) Jan 5, 2009
Member since Jan 2004
fun but not accurate enough.
posted by jdsampson (APACHE JUNCTION, AZ) Jan 2, 2009
Member since Sep 2007
Great for someone new to this Game
posted by tpool90 (ANTIGO, WI) Dec 19, 2008
Member since Nov 2008
Dragon Quest Swords review
posted by Xreaper (LARAMIE, WY) Dec 12, 2008
Member since Nov 2008
It's a fine game with a good battle style. It is closely role playing, but actually, the battle style requires you to swing your Wii remote and doesn't take turns. At first, it is quite enjoyable. But then it gets old.
After dying, you notice that the battles are seemingly preset.
Also, out in a field, the game is very straightforward. Occasionally, though, you come across a turn left/right choice.
There isn't much leveling up. To go out into the field, it must be in the storyline. This way, you cannot level up. Though, you can just keep killing yourself, for when you die, you return to your village and lose half of the gold in your pockets. To save gold, you can put it in a treasure chest in your home, but only 1,000G can be inserted each time.
Though, the game has an interesting storyline. Of course, the title gives it away.
posted by mykasam1 (NEW PRAGUE, MN) Nov 11, 2008
Member since May 2008