Dragon Quest Maintains Greatness
posted by edogawa234 (ANGEL FIRE, NM) Jan 24, 2010
Member since Jan 2010
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The first time I experienced the sensation of the wonderful Dragon Quest series was through this game. Dragon Quest Monsters:Joker gave me a lot to take in, as well as a lot of spending 12 hours at home trying to get to the end of certain towers and dungeons and then defeating whatever boss that was at the end. Anyway, one of many things I noticed about this game was that instead of taking the approach that the more recent Dragon Quest games for DS have, was that this game was completely 3D. And also, the battles show both sides of the battle, as opposed to only being able to see the attacker. The first time I saw the commercial and gameplay videos, I just thought it was a Dragonball Z/Pokemon experiment, which in my opinion I wouldn't have minded. But all Pokemon and Dragon Quest remotely share is combat and that's all.
DQMJ brings so much more to the playing field that Pokemon should learn from. The graphics are top notch, the soundtrack (as in all Dragon Quest games) is excellent, and the customizing options of the game are executed nicely. A large part of DQMJ is the Monster Synthesis option. Basically, you combine two weaker rank monsters, and make a new, stronger one. The problem I had with this was that both specimens had to be level 10, which made this seem like an annoying chore.
What this game boasts about other than it's self-supporting label was the ability to scout any monster in the wild. This depends on the attack power of your beasts, and even with a scout rating of 1% might coax the beast into joining you. Though the difficulty of this game greately increases toward the middle and becomes increasingly irritating, this game is a well executed monster taming RPG that role-playing fans will definately enjoy.
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