The humble slime is an icon among monsters in the console role-playing world, having appeared in each and every Dragon Quest game since the series' inception. The little blue blobs are yours to control in Rocket Slime, and the result is an action adventure that plays out much like the slimes themselves: simple, easily defeated, and adorable almost beyond all reason. This isn't a very complex game, but it doesn't really need to be, and it makes a fun little outing both for longtime series fans as well as habitual monster collectors.
http://image.com.com/gamespot/images/2006/233/reviews/932684_20060822_embed025.jpgSlime hits your DS for two screens' worth of damage.
The game revolves around Rocket, a cheerful young slime who's enjoying the good life in the peaceful blob capital of Boingburg--that is, until a crew of bushy-tailed monsters called "the Plob" move in. They're looking for a powerful artifact, and when they don't get the information they desire, they kidnap almost every denizen in town, bomb the town to rubble with a giant tank, and leave. As you might guess, the one slime that escapes capture is Rocket himself, and you soon set out on a journey to rescue your friends and fellow townies. One lone slime battling powerful plobioso with battle tanks seems a little unmatched at first, but in the Tomb of Tootinschleiman (yes, it involves slimes and a flute--don't ask), Rocket unearths the powerful Schleiman tank. With this legendary slime-shaped, grinning piece of weaponry, Rocket can easily match the strength of his foes.
So, your basic objective is to save all your friends, and there's a couple ways of doing that in Rocket Slime. The game consists of a couple of different modes. An action mode lets you hop around a number of locations on the island of Slimenia, platformer style; the tank mode lets you climb into the mighty Schleiman tank to do battle with the equally imposing tank of your opponent.
During action mode, you'll be moving back and forth between your home base in Boingburg and whatever area of the island you're choosing to explore. Rocket has a number of simple moves, like hopping, floating, stretching, and the ability to carry a number of items on his head. The DS touch-screen isn't actually used for any gameplay outside of a painting minigame, so these controls are handled exclusively by the d-pad and A and B buttons, which works just fine. While it's a limited moveset, the game does a good job of introducing a number of different ways to use a single move. For example, stretching Rocket out and then releasing the button causes him to catapult in the direction he's facing. This move is good for breaking small obstacles and attacking enemies, but it's also how you throw things in the air for Rocket to catch, and in certain areas you actually have to bungee Rocket from a number of elastic cords to navigate. Carrying items is an important slime skill; it's how you move rescued slimes to safety, collect items and monsters for transport back to town, pick up weapons and ammunition, and solve certain puzzles. A nice touch is that you can stretch, float, and attack enemies while carrying things (even though you'd think such a little slime would be burdened while carrying objects). So while the controls are very simple and easy to master, the versatility of these moves helps things from getting so easy that they're dull.
http://image.com.com/gamespot/images/2006/233/reviews/932684_20060822_embed031.jpgHe's just a little slime, but Rocket can really move.
While there are a few proper boss battles in action mode, most of the game's big conflicts are carried out via tanks. The tank battle mode has you running around in the Schleiman tank, loading up on ammunition and firing it at your opponent. The top screen shows an outer view of the two tanks facing off, shows all projectiles in the air, and shows any incoming enemies or moving allies. Tank health is also displayed here, so you can see how much damage you're inflicting and taking. Your tank has two cannons, one that will fire straight at the opposing tank, and one that fires upward in an arc. If your foes are shooting at you, you can knock their missiles out of the air with your own. Tank ammunition is composed of items that you either find in the action stages, or that you make yourself with alchemy. While most give straightforward damage, there are also items that can mix things up, like a shield you can launch that will soak up three or so hits before falling, protecting your shots behind it from getting knocked out of the air. Holy water is useful against ghostly projectiles, and so on.
You'll be guiding Rocket through your tank, picking up ammunition and then tossing it into your cannons, handling all the action on the bottom screen while you watch the overall flow of battle up top. Everything's in real time, so you'll have to react to your enemy's salvos as they happen. This can start to make things a bit chaotic, but as the game goes on you'll have the option of adding different slime buddies to your crew aboard the Schleiman, each with their own special abilities. Some will help you load ammo; some will attack the opposing tank on their own; some will heal you. Your teammates come in handy, especially as ammo flies fast and furious in some of the tougher tank battles. It's another simple system, but one that allows for a fair amount of variety and even some strategy as you work to sneak your shots through to the enemy tank. Once you've reduced their health to zero, you can hop over to the other tank's engine room and destroy their engine to bring an end to things. Tank battles are engaging and often comical, particularly when you load up your friends in a cannon and blast them at your foe.
http://image.com.com/gamespot/images/2006/233/reviews/932684_20060822_embed001.jpgTank battles are greatly amusing and even somewhat strategic. They also look great.
There are 100 slimes to rescue, both from the game's stages and certain tank battles, but they're not the only thing to collect in Rocket Slime. You can send not only your friends, but also enemies and items, back to town for sorting. Capture enough of one type of enemy, and it'll become a statue in the town's museum. Items can be used for tank ammunition as well as components for alchemy, which lets you make newer and more-powerful things. As you rescue slimes, Boingburg becomes more and more bustling and fills out with a few minigames, which you can upload as demos through the DS's wireless capability to people without the game. You can also play wireless multiplayer tank battles with up to three other players who own the game, which lets you select any tank you've previously defeated in battle and customizes your tank hit points and other parameters. Pitting slime tanks against each other is quite amusing, and since you still have to board the enemy tank and bypass any internal security to administer the coup de grace to the engine, a win is not necessarily guaranteed, even if you hopelessly outclass your friend's ammo.
In presentation, the game is vibrant and colorful, each slime and monster distinct in appearance and possessing a variety of endearing expressions. While the stages aren't what you would call awe-inspiring in scope, many possess their own particular look and feel that works in the cutesy milieu of the game. From the tanks--who look like giant versions of Rocket Slime's cute monsters, only bristling with gun cannons and sporting Band-Aids if they get too damaged--down to the most microscopic slimes you have to rescue, or the way cat enemies will sometimes ignore you to play with a piece of catnip, a lot of personality oozes from the game's visuals.
http://image.com.com/gamespot/images/2006/233/reviews/932684_20060822_embed014.jpgA true hero of our slime. (At least one slime pun is required by caption law.)
That personality is matched by the upbeat music, which reprises many classic tunes and sounds from the Dragon Quest series, as well as the writing. There are a large number of slime puns in the text, from Tootinschleiman to the blessed Mother Glooperior and everyone in between. Some of the turns of phrase are a bit on the dopey side, but when you're talking about a game based on the adventures of a bunch of grinning blobboids, it's hard to take anything too seriously.
The game itself is average length; with the ease of gameplay and how straightforward the game's stages are, you can easily rescue most slimes and overturn the Plob in about 10 or 15 hours. However, there are a number of out-of-the-way items to collect, monsters to gather, alchemy recipes to dig up, and other such tasks to encourage you to fully explore all over. So while the game's not difficult by any stretch of the imagination, it does a good job of pacing itself and providing some neat little diversions.
If you're one of those people who likes role-playing action with cute critters and a "gotta catch 'em all" mentality, this game makes a good fit. Likewise, if you're a fan of the Dragon Quest series, particularly those smiling little blue gloops, there's enough nostalgia and genuine amusement to make Rocket Slime worth checking out.