gamers (67%) found this review helpful
Dragon Blade is obviously a title that was born for the Wii, and that's something you can't say about most Wii games out now. The controls work flawlessly and make the game more enjoyable.
The game can be hard at times, and you may find yourself starting over a 5 minute check point over and over until you've mastered how to defeat every single enemy, but the combat is so engaging and just plain fun, that you won't mind much. It's simply wonderful to watch as you completely annihilate 20 swarming enemies with your powerful and gorgeous dragon techniques.
The graphics may not be top notch or incredibly detailed, but they get the job done and they certainly follow a mood. The CGI is nothing more or less than you would expect with a budget game such as this one and there is no voice acting, which may be disappointment for some.
The story line is not the best, but it is original and compelling.
What really disappointed me the most is that the game is a bit short, but it makes for a perfect rental, and I recommend that you rent it.
Dragon Blade: WOF is not a bad game. Unfortunately, despite whatever compelled me to pick it up in the first place, it falls short in a wide range of areas.
The beginning of the game is a great to place to start complaining. They throw the plot at you in boring, static cutscenes with a seeming unending voice narration to shift to a moving, decent looking cutscene with no voice action whatsoever. I've already lost interest.
As other previews had noted, the sword swinging (the heart of the game) is fairly unresponsive with my hand moving easily two or three times to fast for the Wii-mote and game to agree upon. If I don't move that fast, I find your character likes to stand and wait to get hit. All the while the camera is fairly quirky, sometimes obeying your command and at others spinning on its own with a blurred effect thrown in from time to time.
The control scheme for the Wii-mote is equally poor as the buttons are too spread out and fighting to get the sword right and then have your hand in place is just to tiring on the wrist to put much effort into getting it right. That might sound lazy, but after dying multiple times at a "boss area" because even though I was locked onto an enemy, my character went the opposite direction, I got hit, fell and in getting up rolled into an enemy or got stuck in a corner facing the wrong way, etc. and died. The dragon power looked cool and I bet sequential powers are even better, but the power meter drained way too quickly for it to be effective very long and I had trouble gaging the distance between the character and the enemies as to not swipe midair. All of these things were making me long for a different game, so I quit Dragon Blade:WOF and put in that different game. I feel much better.
Despite virtually copying the controls from Legend of Zelda, the game mechanics are obtuse at best, frustrating all but the most adept gamers. The story line is sub-par, with the narration being done in a dry-monotone that does little to energize an already lack-luster story. While graphics for the Wii are not the highest priority, this games visuals are hardly better than those seen on Playstation and Nintendo 64. I do not recommend for any players, as adults will find the story childish, and children will find the difficulty frustrating.