Good game...but for fanboys only
posted by Salims (SAN ANTONIO, TX) May 9, 2009
Member since Sep 2007
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::Gameplay::
Dragon Ball Z Infinite World is almost exactly the same as other DBZ games, when looking at gameplay. Capsules are bought at a shop, and each capsule has either a skill, or something like that. You can still create custom characters with your capsules. The "story" mode is Dragon Mission. In Dragon Mission, you have a little Goku avatar on a map. You go though each saga (Saiyan, Frieza, Android, Majin Buu, GT, and Other) in Dragon Mission and fight key saga characters along the way. One new aspect added to Dragon Ball Z Infinite World is the little mini-games thoughout each saga; Sometimes you have to go through rings in a certain time, sometimes you have to "train" by punching in buttons in a sideways guitar-hero way. Gameplay, overall, does not differ much from the other Dragon Ball Z games out there.
::Sounds::
There really isn't much to say about the sounds and music in Dragon Ball Z Infinite World, as you really do not notice them. I guess one thing I could say is the attack sounds are fabulous. For example, when using a Kamehameha, it really does SOUND like you actually are using a Kamehameha.
::Visuals::
The visuals in Dragon Ball Z Infinite World is not different at all from every other DBZ game. As usual: Super Saiyan hair is still spiky and gold, attack visuals still remain very good, and cutscenes are often cel-shaded. There really is nothing else to say.
::Controls::
You will need some time to get used to the controls in this game. Even if you have played other DBZ games, I still suggest practicing before rushing into Dragon Mission mode. Many attacks are still the same: square for punch, triangle for kick, X for guard, and circle for chi. Special attacks such as Kamehameha's are very easy to use once you get a hang of the regular controls.
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